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package org.fxyz3d.utils.geom;
import javafx.scene.Group;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Scale;
import javafx.scene.transform.Translate;
/**
* Joint - A Joint is equivalent to a Maya Joint Node
*
* If you are post-multiplying matrices, To transform a point p from object-space to world-space you would need to
* post-multiply by the worldMatrix. (p' = p * wm) matrix = [S][SO][R][JO][IS][T] where R = [RX][RY][RZ] (Note: order
* is determined by rotateOrder)
*
* If you are pre-multiplying matrices, to transform a point p from object-space to world-space you would need to
* pre-multiply by the worldMatrix. (p' = wm * p) matrix = [T][IS][JO][R][SO][S] where R = [RZ][RY][RX] (Note: order is
* determined by rotateOrder) Of these sub-matrices we can set [SO] to identity, so matrix = [T][IS][JO][R][S]
*/
public class Joint extends Group {
public final Translate t = new Translate();
public final Rotate jox = new Rotate();
{ jox.setAxis(Rotate.X_AXIS); }
public final Rotate joy = new Rotate();
{ joy.setAxis(Rotate.Y_AXIS); }
public final Rotate joz = new Rotate();
{ joz.setAxis(Rotate.Z_AXIS); }
public final Rotate rx = new Rotate();
{ rx.setAxis(Rotate.X_AXIS); }
public final Rotate ry = new Rotate();
{ ry.setAxis(Rotate.Y_AXIS); }
public final Rotate rz = new Rotate();
{ rz.setAxis(Rotate.Z_AXIS); }
public final Scale s = new Scale();
public final Scale is = new Scale();
// should bind "is" to be in the inverse of the parent's "s"
public Joint() {
super();
getTransforms().addAll(t, is, joz, joy, jox, rz, ry, rx, s);
}
}
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