org.fxyz3d.shapes.containers.ShapeContainer Maven / Gradle / Ivy
/**
* ShapeContainer.java
*
* Copyright (c) 2013-2016, F(X)yz
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of F(X)yz, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.fxyz3d.shapes.containers;
import javafx.scene.AmbientLight;
import javafx.scene.Group;
import javafx.scene.PointLight;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.shape.MeshView;
/**
*
* @author Dub
* @param
*/
public class ShapeContainer extends Group implements ShapeContainerBase {
private final T shape;
private final PhongMaterial material;
private final PointLight emissive;
private final AmbientLight selfIllumination;
public ShapeContainer(T shape) {
this.shape = shape;
this.material = new PhongMaterial();
this.emissive = new PointLight();
this.selfIllumination = new AmbientLight();
this.selfIllumination.getScope().add(ShapeContainer.this);
initialize();
}
@Override
public T getShape() {
return shape;
}
@Override
public Group getContainer() {
return this;
}
@Override
public PhongMaterial getMaterial() {
return material;
}
@Override
public PointLight getEmissiveLight() {
return emissive;
}
@Override
public AmbientLight getSelfIlluminationLight() {
return selfIllumination;
}
}