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package org.fxyz3d.shapes.polygon;
import javafx.collections.FXCollections;
import javafx.collections.ObservableFloatArray;
import javafx.collections.ObservableIntegerArray;
/**
* A Mesh where each face can be a Polygon
*
* can convert to using ObservableIntegerArray
*/
public class PolygonMesh {
private final ObservableFloatArray points;
private final ObservableFloatArray texCoords;
private int[][] faces;
private final ObservableIntegerArray faceSmoothingGroups = FXCollections.observableIntegerArray();
protected int numEdgesInFaces = -1; // TODO invalidate automatically by listening to faces (whenever it is an observable)
public PolygonMesh() {
this(FXCollections.observableFloatArray(), FXCollections.observableFloatArray(), new int[0][0]);
}
public PolygonMesh(float[] points, float[] texCoords, int[][] faces) {
this(FXCollections.observableFloatArray(points), FXCollections.observableFloatArray(texCoords), faces);
}
public PolygonMesh(ObservableFloatArray points, ObservableFloatArray texCoords, int[][] faces) {
this.points = points;
this.texCoords = texCoords;
this.faces = faces;
}
public ObservableFloatArray getPoints() {
return points;
}
public ObservableFloatArray getTexCoords() {
return texCoords;
}
public int[][] getFaces() {
return faces;
}
public void setFaces(int[][] faces) {
this.faces = faces;
}
public ObservableIntegerArray getFaceSmoothingGroups() {
return faceSmoothingGroups;
}
public int getNumEdgesInFaces() {
if (numEdgesInFaces == -1) {
numEdgesInFaces = 0;
for(int[] face : faces) {
numEdgesInFaces += face.length;
}
numEdgesInFaces /= 2;
}
return numEdgesInFaces;
}
// TODO: Hardcode to constants for FX 8 (only one vertex format)
private static final int NUM_COMPONENTS_PER_POINT = 3;
private static final int NUM_COMPONENTS_PER_TEXCOORD = 2;
private static final int NUM_COMPONENTS_PER_FACE = 6;
public int getPointElementSize() {
return NUM_COMPONENTS_PER_POINT;
}
public int getTexCoordElementSize() {
return NUM_COMPONENTS_PER_TEXCOORD;
}
public int getFaceElementSize() {
return NUM_COMPONENTS_PER_FACE;
}
}