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/**
 * Triangle3D.java
 *
 * Copyright (c) 2018-2019, F(X)yz
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *     * Neither the name of F(X)yz, any associated website, nor the
 * names of its contributors may be used to endorse or promote products
 * derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL F(X)yz BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.fxyz3d.shapes.primitives.helper.delaunay;

import org.fxyz3d.geometry.Point3D;

/**
 * a triangle consisting of three data points.
 * Holds the result of delaunay triangulation
 */
public class Triangle3D {

    private final Point3D p0, p1, p2;

    private Triangle3D(Point3D p0, Point3D p1, Point3D p2) {
        this.p0 = p0;
        this.p1 = p1;
        this.p2 = p2;
    }

    public static Triangle3D of(Point3D p1, Point3D p2, Point3D p3) {
        return new Triangle3D(p1, p2, p3);
    }

    public Point3D getP0() {
        return p0;
    }

    public Point3D getP1() {
        return p1;
    }

    public Point3D getP2() {
        return p2;
    }

}




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