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GeoRegression is a free Java based geometry library for scientific computing in fields such as robotics and computer vision with a focus on 2D/3D space.

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/*
 * Copyright (C) 2020, Peter Abeles. All Rights Reserved.
 *
 * This file is part of Geometric Regression Library (GeoRegression).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package georegression.transform.se;

import georegression.geometry.ConvertRotation3D_F64;
import georegression.struct.point.Vector3D_F64;
import georegression.struct.se.Se3_F64;
import georegression.struct.so.Rodrigues_F64;
import org.ejml.data.DMatrixRMaj;
import org.ejml.dense.row.CommonOps_DDRM;

/**
 * 

* Linear interpolation between two {@link georegression.struct.se.Se3_F64} transforms. It is assumed that * the rotation able between the two transforms is {@code < 180} degrees. If more than 180 degrees than it will chose * the wrong direction to rotate. *

*

* The rotation and translation are interpolated separately. Translation has straight forward linear interpolation * applied to it. Rotations are interpolated by finding the axis of rotation and the rotation angle. Then * the angle is linearly interpolated and the rotation matrix found by the angle and axis. *

* @author Peter Abeles */ public class InterpolateLinearSe3_F64 { // transform at the start Se3_F64 initial = new Se3_F64(); // rodrigues representation of the rotation Rodrigues_F64 rotation = new Rodrigues_F64(); // magnitude of the rotation. between initial and end double rotMagnitude; // translation between initial and end Vector3D_F64 translation = new Vector3D_F64(); // difference between the initial transform and the end or the output DMatrixRMaj R = new DMatrixRMaj(3,3); /** * Specify the two transforms which values are to be interpolated between * @param initial first transform * @param end second transform */ public void setTransforms( Se3_F64 initial , Se3_F64 end) { this.initial.setTo(initial); translation.x = end.T.x - initial.T.x; translation.y = end.T.y - initial.T.y; translation.z = end.T.z - initial.T.z; CommonOps_DDRM.multTransA(initial.getR(), end.getR(), R); ConvertRotation3D_F64.matrixToRodrigues(R,rotation); rotMagnitude = rotation.theta; } /** * Interpolates a value between the first and second transform. A value close to 0 will be * more similar to the initial and 1 more similar to the end. * @param where A value between 0 and 1 which specifies the interpolation location * @param output Resulting transform */ public void interpolate( double where , Se3_F64 output ) { rotation.setTheta(where*rotMagnitude); ConvertRotation3D_F64.rodriguesToMatrix(rotation,R); output.T.x = initial.T.x + where*translation.x; output.T.y = initial.T.y + where*translation.y; output.T.z = initial.T.z + where*translation.z; CommonOps_DDRM.mult(initial.R,R,output.R); } }




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