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GeoRegression is a free Java based geometry library for scientific computing in fields such as robotics and computer vision with a focus on 2D/3D space.
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/*
* Copyright (C) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of Geometric Regression Library (GeoRegression).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package georegression.geometry;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Vector2D_F64;
import org.jetbrains.annotations.Nullable;
/**
* @author Peter Abeles
*/
public class UtilVector2D_F64 {
/**
* Returns the acute angle between the two vectors. Computed using the dot product.
* @param a vector
* @param b vector
* @return acute angle
*/
public static double acute( Vector2D_F64 a , Vector2D_F64 b ) {
double dot = a.dot(b);
double value = dot/(a.norm()*b.norm());
if( value > 1.0 )
value = 1.0;
else if( value < -1.0 )
value = -1.0;
return Math.acos( value );
}
public static double acute( double ax , double ay, double bx , double by ) {
double dot = ax*bx + ay*by;
double na = Math.sqrt(ax*ax + ay*ay);
double nb = Math.sqrt(bx*bx + by*by);
double value = dot/(na*nb);
if( value > 1.0 )
value = 1.0;
else if( value < -1.0 )
value = -1.0;
return Math.acos( value );
}
/**
* Sets the vector equal to 'a' - 'b'.
*
* @param a point
* @param b point
* @param output (output) optional storage for vector.
* @return Solution
*/
public static Vector2D_F64 minus( Point2D_F64 a , Point2D_F64 b , @Nullable Vector2D_F64 output ) {
if( output == null )
output = new Vector2D_F64();
output.x = a.x - b.x;
output.y = a.y - b.y;
return output;
}
/**
* Tests to see if the two vectors are identical up to a sign difference
* @param xa x-component of vector 'a'
* @param ya y-component of vector 'a'
* @param xb x-component of vector 'b'
* @param yb y-component of vector 'b'
* @param tol Tolerance in Euclidan distance
* @return true if identical to within tolerance and a sign ambiguity
*/
public static boolean identicalSign( double xa , double ya , double xb , double yb , double tol ) {
double dx0 = xb-xa;
double dy0 = yb-ya;
double dx1 = xb+xa;
double dy1 = yb+ya;
double error0 = dx0*dx0 + dy0*dy0;
double error1 = dx1*dx1 + dy1*dy1;
if( error0 < error1 ) {
return error0 <= tol*tol;
} else {
return error1 <= tol*tol;
}
}
}