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OpenIDE-Module-Short-Description=Zaveden? standardn?ch n?stroj\u016f
#Painter
Painter.name = Nat\u011bra\u010d
Painter.description = Obarvit uzly stiskem lev?ho tla\u010d?tka my\u0161i
#Sizer
Sizer.name = Velikostn?k
Sizer.description = Zm\u011b\u0148te velikost uzlu kliknut?m lev?ho tla\u010d?tka my\u0161i a t?hnut?m nahoru \u010di dol\u016f
#Brush
Brush.name = \u0160t\u011btec
Brush.description = Obarvit uzle a jeho
DiffusionMethod.None = \u017d?dn?
DiffusionMethod.Neighbors = Bl?zc?
DiffusionMethod.NeighborsOfNeighbors = Bl?zc? bl?zk?ch
DiffusionMethod.Predecessors = P\u0159edch\u016fdci
DiffusionMethod.Successors = N?sledn?ci
#NodePencil
NodePencil.name = Tu\u017eka uzle
NodePencil.description = P\u0159idat nov? uzel do grafu, p\u0159i kliknut? my\u0161?
#EdgePencil
EdgePencil.name = Tu\u017eka hrany
EdgePencil.description = P\u0159idat novou hranu kliknut?m na zdroj a pak na c?l
EdgePencil.status1 = Vyberte zdrojov? uzel
EdgePencil.status2 = Vyberte c?lov? uzel
#ShortestPath
ShortestPath.name = Nejkrat\u0161? cesta
ShortestPath.description = Zobrazit nejkrat\u0161? cestu, pokud existuje, mezi dv\u011bma zvolen?mi uzly
ShortestPath.status1 = Vyberte zdrojov? uzel
ShortestPath.status2 = Vyberte c?lov? uzel
ShortestPath.result = Byla nalezena vzd?len? cesta {0}
ShortestPath.noresult = Mezi t\u011bmito dv\u011bma ulzy neexistuje \u017e?dn? cesta
#HeatMap
HeatMap.name = Tepeln? mapa
HeatMap.description = Nastavte intenzitu barvy v okol? uzlu, podle vzd?lenosti (v?ha hrany)
HeatMap.status.maxdistance = Max vzd?lenost je
#Edit
Edit.name = Upravit
Edit.description = Upravit vlastnosti uzlu




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