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/*
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
 *
 * Copyright (c) 2010-2011 Oracle and/or its affiliates. All rights reserved.
 *
 * The contents of this file are subject to the terms of either the GNU
 * General Public License Version 2 only ("GPL") or the Common Development
 * and Distribution License("CDDL") (collectively, the "License").  You
 * may not use this file except in compliance with the License.  You can
 * obtain a copy of the License at
 * https://glassfish.dev.java.net/public/CDDL+GPL_1_1.html
 * or packager/legal/LICENSE.txt.  See the License for the specific
 * language governing permissions and limitations under the License.
 *
 * When distributing the software, include this License Header Notice in each
 * file and include the License file at packager/legal/LICENSE.txt.
 *
 * GPL Classpath Exception:
 * Oracle designates this particular file as subject to the "Classpath"
 * exception as provided by Oracle in the GPL Version 2 section of the License
 * file that accompanied this code.
 *
 * Modifications:
 * If applicable, add the following below the License Header, with the fields
 * enclosed by brackets [] replaced by your own identifying information:
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 * If you wish your version of this file to be governed by only the CDDL or
 * only the GPL Version 2, indicate your decision by adding "[Contributor]
 * elects to include this software in this distribution under the [CDDL or GPL
 * Version 2] license."  If you don't indicate a single choice of license, a
 * recipient has the option to distribute your version of this file under
 * either the CDDL, the GPL Version 2 or to extend the choice of license to
 * its licensees as provided above.  However, if you add GPL Version 2 code
 * and therefore, elected the GPL Version 2 license, then the option applies
 * only if the new code is made subject to such option by the copyright
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 */
package org.glassfish.grizzly.websockets;

import org.glassfish.grizzly.GrizzlyFuture;

/**
 * General WebSocket unit interface.
 *
 * @author Alexey Stashok
 */
public interface WebSocket {
    /**
     * Indicates a normal closure, meaning whatever purpose the connection was established for has been fulfilled.
     */
    int NORMAL_CLOSURE = 1000;
    /**
     * Indicates that an endpoint is "going away", such as a server going down, or a browser having navigated away from
     * a page.
     */
    int END_POINT_GOING_DOWN = 1001;
    /**
     * Indicates that an endpoint is terminating the connection due to a protocol error.
     */
    int PROTOCOL_ERROR = 1002;
    /**
     * Indicates that an endpoint is terminating the connection because it has received a type of data it cannot accept
     * (e.g. an endpoint that understands only text data may send this if it receives a binary message.)
     */
    int INVALID_DATA = 1003;
    /**
     * indicates that an endpoint is terminating the connection because it has received a message that is too large.
     */
    int MESSAGE_TOO_LARGE = 1004;
    /**
     * a reserved value and MUST NOT be set as a status code in a Close control frame by an endpoint.  It is designated
     * for use in applications expecting a status code to indicate that no status code was actually present.
     */
    int NO_STATUS_CODE = 1005;
    /**
     * a reserved value and MUST NOT be set as a status code in a Close control frame by an endpoint.  It is designated
     * for use in applications expecting a status code to indicate that the connection was closed abnormally, e.g.
     * without sending or receiving a Close control frame.
     */
    int ABNORMAL_CLOSE = 1006;

    /**
     * Send a text frame
     *
     * @return {@link GrizzlyFuture}, which could be used to control the sending completion state.
     */
    GrizzlyFuture send(String data);

    /**
     * Send a text frame
     *
     * @return {@link GrizzlyFuture}, which could be used to control the sending completion state.
     */
    GrizzlyFuture send(byte[] data);

    GrizzlyFuture stream(boolean last, String fragment);

    GrizzlyFuture stream(boolean last, byte[] fragment, int off, int len);
    
    void close();

    void close(int code);

    void close(int code, String reason);

    boolean isConnected();

    void onConnect();

    void onMessage(String text);

    void onMessage(byte[] data);

    void onFragment(boolean last, String payload);

    void onFragment(boolean last, byte[] payload);

    void onClose(DataFrame frame);

    void onPing(DataFrame frame);

    void onPong(DataFrame frame);

    boolean add(WebSocketListener listener);

    boolean remove(WebSocketListener listener);
}




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