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A bundle project producing JAX-RS RI bundles. The primary artifact is an "all-in-one" OSGi-fied JAX-RS RI bundle (jaxrs-ri.jar). Attached to that are two compressed JAX-RS RI archives. The first archive (jaxrs-ri.zip) consists of binary RI bits and contains the API jar (under "api" directory), RI libraries (under "lib" directory) as well as all external RI dependencies (under "ext" directory). The secondary archive (jaxrs-ri-src.zip) contains buildable JAX-RS RI source bundle and contains the API jar (under "api" directory), RI sources (under "src" directory) as well as all external RI dependencies (under "ext" directory). The second archive also contains "build.xml" ANT script that builds the RI sources. To build the JAX-RS RI simply unzip the archive, cd to the created jaxrs-ri directory and invoke "ant" from the command line.

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/*
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 * and Distribution License("CDDL") (collectively, the "License").  You
 * may not use this file except in compliance with the License.  You can
 * obtain a copy of the License at
 * http://glassfish.java.net/public/CDDL+GPL_1_1.html
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 * Modifications:
 * If applicable, add the following below the License Header, with the fields
 * enclosed by brackets [] replaced by your own identifying information:
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 * If you wish your version of this file to be governed by only the CDDL or
 * only the GPL Version 2, indicate your decision by adding "[Contributor]
 * elects to include this software in this distribution under the [CDDL or GPL
 * Version 2] license."  If you don't indicate a single choice of license, a
 * recipient has the option to distribute your version of this file under
 * either the CDDL, the GPL Version 2 or to extend the choice of license to
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/*
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */
package org.glassfish.jersey.internal.util.collection;

import java.util.Random;

/**
 * A random number generator isolated to the current thread.  Like the
 * global {@link java.util.Random} generator used by the {@link
 * java.lang.Math} class, a {@code ThreadLocalRandom} is initialized
 * with an internally generated seed that may not otherwise be
 * modified. When applicable, use of {@code ThreadLocalRandom} rather
 * than shared {@code Random} objects in concurrent programs will
 * typically encounter much less overhead and contention.  Use of
 * {@code ThreadLocalRandom} is particularly appropriate when multiple
 * tasks (for example, each a {@link ForkJoinTask}) use random numbers
 * in parallel in thread pools.
 *
 * 

Usages of this class should typically be of the form: * {@code ThreadLocalRandom.current().nextX(...)} (where * {@code X} is {@code Int}, {@code Long}, etc). * When all usages are of this form, it is never possible to * accidently share a {@code ThreadLocalRandom} across multiple threads. * *

This class also provides additional commonly used bounded random * generation methods. * * @author Doug Lea */ class ThreadLocalRandom extends Random { // same constants as Random, but must be redeclared because private private static final long multiplier = 0x5DEECE66DL; private static final long addend = 0xBL; private static final long mask = (1L << 48) - 1; /** * The random seed. We can't use super.seed. */ private long rnd; /** * Initialization flag to permit calls to setSeed to succeed only * while executing the Random constructor. We can't allow others * since it would cause setting seed in one part of a program to * unintentionally impact other usages by the thread. */ boolean initialized; // Padding to help avoid memory contention among seed updates in // different TLRs in the common case that they are located near // each other. private long pad0, pad1, pad2, pad3, pad4, pad5, pad6, pad7; /** * The actual ThreadLocal */ private static final ThreadLocal localRandom = new ThreadLocal() { protected ThreadLocalRandom initialValue() { return new ThreadLocalRandom(); } }; /** * Constructor called only by localRandom.initialValue. */ ThreadLocalRandom() { super(); initialized = true; } /** * Returns the current thread's {@code ThreadLocalRandom}. * * @return the current thread's {@code ThreadLocalRandom} */ public static ThreadLocalRandom current() { return localRandom.get(); } /** * Throws {@code UnsupportedOperationException}. Setting seeds in * this generator is not supported. * * @throws UnsupportedOperationException always */ public void setSeed(long seed) { if (initialized) throw new UnsupportedOperationException(); rnd = (seed ^ multiplier) & mask; } protected int next(int bits) { rnd = (rnd * multiplier + addend) & mask; return (int) (rnd >>> (48 - bits)); } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * * @param least the least value returned * @param bound the upper bound (exclusive) * @return the next value * @throws IllegalArgumentException if least greater than or equal * to bound */ public int nextInt(int least, int bound) { if (least >= bound) throw new IllegalArgumentException(); return nextInt(bound - least) + least; } /** * Returns a pseudorandom, uniformly distributed value * between 0 (inclusive) and the specified value (exclusive). * * @param n the bound on the random number to be returned. Must be * positive. * @return the next value * @throws IllegalArgumentException if n is not positive */ public long nextLong(long n) { if (n <= 0) throw new IllegalArgumentException("n must be positive"); // Divide n by two until small enough for nextInt. On each // iteration (at most 31 of them but usually much less), // randomly choose both whether to include high bit in result // (offset) and whether to continue with the lower vs upper // half (which makes a difference only if odd). long offset = 0; while (n >= Integer.MAX_VALUE) { int bits = next(2); long half = n >>> 1; long nextn = ((bits & 2) == 0) ? half : n - half; if ((bits & 1) == 0) offset += n - nextn; n = nextn; } return offset + nextInt((int) n); } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * * @param least the least value returned * @param bound the upper bound (exclusive) * @return the next value * @throws IllegalArgumentException if least greater than or equal * to bound */ public long nextLong(long least, long bound) { if (least >= bound) throw new IllegalArgumentException(); return nextLong(bound - least) + least; } /** * Returns a pseudorandom, uniformly distributed {@code double} value * between 0 (inclusive) and the specified value (exclusive). * * @param n the bound on the random number to be returned. Must be * positive. * @return the next value * @throws IllegalArgumentException if n is not positive */ public double nextDouble(double n) { if (n <= 0) throw new IllegalArgumentException("n must be positive"); return nextDouble() * n; } /** * Returns a pseudorandom, uniformly distributed value between the * given least value (inclusive) and bound (exclusive). * * @param least the least value returned * @param bound the upper bound (exclusive) * @return the next value * @throws IllegalArgumentException if least greater than or equal * to bound */ public double nextDouble(double least, double bound) { if (least >= bound) throw new IllegalArgumentException(); return nextDouble() * (bound - least) + least; } private static final long serialVersionUID = -5851777807851030925L; }





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