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/*
 * Copyright (c) 2005, 2018 Oracle and/or its affiliates. All rights reserved.
 *
 * This program and the accompanying materials are made available under the
 * terms of the Eclipse Distribution License v. 1.0, which is available at
 * http://www.eclipse.org/org/documents/edl-v10.php.
 *
 * SPDX-License-Identifier: BSD-3-Clause
 */

package com.sun.xml.stream.buffer;

import java.util.Map;

/**
 * A mark into a buffer.
 * 
 * 

* A mark can be processed in the same manner as a XMLStreamBuffer. * *

* A mark will share a sub set of information of the buffer that is * marked. If the buffer is directly or indirectly associated with a * (mutable) {@link XMLStreamBuffer} which is reset and/or re-created * then this will invalidate the mark and processing behvaiour of the mark * is undefined. It is the responsibility of the application to manage the * relationship between the marked XMLStreamBuffer and one or more marks. */ public class XMLStreamBufferMark extends XMLStreamBuffer { /** * Create a mark from the buffer that is being created. * *

* A mark will be created from the current position of creation of the * {@link XMLStreamBuffer} that is being created by a {@link AbstractCreator}. * * @param inscopeNamespaces * The in-scope namespaces on the fragment of XML infoset that is * to be marked. * * @param src * The {@link AbstractCreator} or {@link AbstractProcessor} from which the current * position of creation of the XMLStreamBuffer will be taken as the mark. */ public XMLStreamBufferMark(Map inscopeNamespaces, AbstractCreatorProcessor src) { if(inscopeNamespaces != null) { _inscopeNamespaces = inscopeNamespaces; } _structure = src._currentStructureFragment; _structurePtr = src._structurePtr; _structureStrings = src._currentStructureStringFragment; _structureStringsPtr = src._structureStringsPtr; _contentCharactersBuffer = src._currentContentCharactersBufferFragment; _contentCharactersBufferPtr = src._contentCharactersBufferPtr; _contentObjects = src._currentContentObjectFragment; _contentObjectsPtr = src._contentObjectsPtr; treeCount = 1; // TODO: define a way to create a mark over a forest } }





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