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/*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
*
* Copyright (c) 2000-2010 Oracle and/or its affiliates. All rights reserved.
*
* The contents of this file are subject to the terms of either the GNU
* General Public License Version 2 only ("GPL") or the Common Development
* and Distribution License("CDDL") (collectively, the "License"). You
* may not use this file except in compliance with the License. You can
* obtain a copy of the License at
* https://glassfish.dev.java.net/public/CDDL+GPL_1_1.html
* or packager/legal/LICENSE.txt. See the License for the specific
* language governing permissions and limitations under the License.
*
* When distributing the software, include this License Header Notice in each
* file and include the License file at packager/legal/LICENSE.txt.
*
* GPL Classpath Exception:
* Oracle designates this particular file as subject to the "Classpath"
* exception as provided by Oracle in the GPL Version 2 section of the License
* file that accompanied this code.
*
* Modifications:
* If applicable, add the following below the License Header, with the fields
* enclosed by brackets [] replaced by your own identifying information:
* "Portions Copyright [year] [name of copyright owner]"
*
* Contributor(s):
* If you wish your version of this file to be governed by only the CDDL or
* only the GPL Version 2, indicate your decision by adding "[Contributor]
* elects to include this software in this distribution under the [CDDL or GPL
* Version 2] license." If you don't indicate a single choice of license, a
* recipient has the option to distribute your version of this file under
* either the CDDL, the GPL Version 2 or to extend the choice of license to
* its licensees as provided above. However, if you add GPL Version 2 code
* and therefore, elected the GPL Version 2 license, then the option applies
* only if the new code is made subject to such option by the copyright
* holder.
*/
/*
* @(#)Vector.cpp 1.5 06/26/07
*/
#include "../debug/DebugUtils.h"
#include "../util/UtilityMacros.h"
#include "Vector.hpp"
// All methods here are documented in Vector.hpp
/**
*
*/
Vector::Vector()
{
CHECK_OBJECT_VALIDITY();
init(VECTOR_INITIAL_NUM_ELEMENTS, PR_TRUE);
}
/**
*
*/
Vector::Vector(const PRBool autoDeleteElementsArg)
{
CHECK_OBJECT_VALIDITY();
init(VECTOR_INITIAL_NUM_ELEMENTS, autoDeleteElementsArg);
}
/**
*
*/
Vector::Vector(PRUint32 initialSizeArg, const PRBool autoDeleteElementsArg)
{
CHECK_OBJECT_VALIDITY();
init(initialSizeArg, autoDeleteElementsArg);
}
/**
*
*/
Vector::~Vector()
{
CHECK_OBJECT_VALIDITY();
this->reset(); // calls Vector::reset() even if this class is overridden
}
/**
*
*/
void
Vector::init(PRUint32 initialSizeArg, const PRBool autoDeleteElementsArg)
{
CHECK_OBJECT_VALIDITY();
this->elements = NULL;
this->numAllocatedElements = 0;
this->nextElementIndex = 0;
this->autoDeleteElements = autoDeleteElementsArg;
this->initialSize = initialSizeArg;
}
/**
*
*/
void
Vector::reset()
{
CHECK_OBJECT_VALIDITY();
// Delete each element if autoDelete is turned on
if (autoDeleteElements) {
for (PRUint32 i = 0; i < nextElementIndex; i++) {
ASSERT( elements != NULL );
if (elements == NULL) {
// This shouldn't ever happen, but we shouldn't crash if it does
return;
}
ASSERT( elements[i] != NULL );
#if defined(__linux__) || defined(LINUX)
if (elements[i] != NULL) {
delete ((PRUint8 *)elements[i]);
elements[i] = NULL;
}
#else
DELETE( elements[i] );
#endif
}
}
// Delete the elements array
DELETE_ARR( elements );
// Reinitialize all member variables to their default values
init(this->initialSize, this->autoDeleteElements);
}
/**
*
*/
iMQError
Vector::allocateElementsIfNeeded()
{
CHECK_OBJECT_VALIDITY();
// If entries is full. then increase its size.
if (nextElementIndex >= numAllocatedElements) {
ASSERT( nextElementIndex == numAllocatedElements );
RETURN_IF_ERROR( increaseAllocatedElements() );
}
ASSERT( nextElementIndex < numAllocatedElements );
return IMQ_SUCCESS;
}
/**
*
*/
iMQError
Vector::increaseAllocatedElements()
{
CHECK_OBJECT_VALIDITY();
ASSERT( nextElementIndex == numAllocatedElements );
// Allocate a bigger elements array
PRUint32 newNumAllocatedElements =
MAX(this->initialSize, numAllocatedElements * 2);
RETURN_UNEXPECTED_ERROR_IF( numAllocatedElements >= newNumAllocatedElements,
IMQ_VECTOR_TOO_BIG );
#if defined(__linux__) || defined(LINUX)
void ** newElements = (void **)new PRUint8*[newNumAllocatedElements];
#else
void ** newElements = new void*[newNumAllocatedElements];
#endif
RETURN_IF_OUT_OF_MEMORY( newElements );
// Copy the old elements into the new elements, and set the rest to NULL
PRUint32 i;
for (i = 0; i < nextElementIndex; i++) {
newElements[i] = elements[i];
}
for (i = nextElementIndex; i < newNumAllocatedElements; i++) {
newElements[i] = NULL;
}
// Delete the old elements
DELETE_ARR( elements );
// Update elements to be the newly allocated elements
elements = newElements;
numAllocatedElements = newNumAllocatedElements;
return IMQ_SUCCESS;
}
/**
* Append element to the array of elements
*/
iMQError
Vector::add(void * const element)
{
CHECK_OBJECT_VALIDITY();
//RETURN_ERROR_IF_NULL( element );
RETURN_IF_ERROR( allocateElementsIfNeeded() );
elements[nextElementIndex] = element;
nextElementIndex++;
return IMQ_SUCCESS;
}
/**
* Get the element at the specified index
*/
iMQError
Vector::get(const PRUint32 index, void ** const element) const
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
RETURN_ERROR_IF( index >= nextElementIndex, IMQ_BAD_VECTOR_INDEX );
*element = elements[index];
return IMQ_SUCCESS;
}
/**
* Get the element at the specified index
*/
iMQError
Vector::remove(const PRUint32 index, void ** const element)
{
CHECK_OBJECT_VALIDITY();
RETURN_IF_ERROR( get(index,&(*element)) );
// Slide all of the elements down
for (PRUint32 i = index; i < nextElementIndex - 1; i++) {
elements[i] = elements[i+1];
}
nextElementIndex--;
return IMQ_SUCCESS;
}
/**
* Find the element.
*/
iMQError
Vector::find(const void * const element, PRUint32 * const elementIndex) const
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
RETURN_ERROR_IF_NULL( elementIndex );
*elementIndex = 0;
PRUint32 index = 0;
for (index = 0; index < nextElementIndex; index++) {
if (elements[index] == element) {
*elementIndex = index;
return IMQ_SUCCESS;
}
}
return IMQ_NOT_FOUND;
}
/**
* Find the BasicType element.
*/
iMQError
Vector::findBasicType(const BasicType * const element,
PRUint32 * const elementIndex) const
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
RETURN_ERROR_IF_NULL( elementIndex );
*elementIndex = 0;
PRUint32 index = 0;
for (index = 0; index < nextElementIndex; index++) {
if (element->equals((BasicType*)elements[index])) {
*elementIndex = index;
return IMQ_SUCCESS;
}
}
return IMQ_NOT_FOUND;
}
/**
* Find the element and remove it.
*/
iMQError
Vector::remove(const void * const element)
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
void * dummy = NULL;
PRUint32 index = 0;
if (this->find(element, &index) == IMQ_SUCCESS) {
return this->remove(index, &dummy);
}
return IMQ_NOT_FOUND;
}
/**
* Find the BasicType element and remove it
*/
iMQError
Vector::removeBasicType(const BasicType * const element)
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
void * dummy = NULL;
PRUint32 index = 0;
if (this->findBasicType(element, &index) == IMQ_SUCCESS) {
return this->remove(index, &dummy);
}
return IMQ_NOT_FOUND;
}
/*
* Pop the last element from the queue.
*/
iMQError
Vector::pop(void ** const element)
{
CHECK_OBJECT_VALIDITY();
RETURN_ERROR_IF_NULL( element );
RETURN_UNEXPECTED_ERROR_IF( size() <= 0, IMQ_BAD_VECTOR_INDEX );
*element = NULL;
RETURN_IF_ERROR( get(nextElementIndex - 1, element) );
elements[nextElementIndex - 1] = NULL;
nextElementIndex--;
return IMQ_SUCCESS;
}
/**
*
*/
PRUint32
Vector::size() const
{
CHECK_OBJECT_VALIDITY();
return nextElementIndex;
}