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package org.apache.jasper.xmlparser;

/**
 * This class is a symbol table implementation that guarantees that
 * strings used as identifiers are unique references. Multiple calls
 * to addSymbol will always return the same string
 * reference.
 * 

* The symbol table performs the same task as String.intern() * with the following differences: *

    *
  • * A new string object does not need to be created in order to * retrieve a unique reference. Symbols can be added by using * a series of characters in a character array. *
  • *
  • * Users of the symbol table can provide their own symbol hashing * implementation. For example, a simple string hashing algorithm * may fail to produce a balanced set of hashcodes for symbols * that are mostly unique. Strings with similar leading * characters are especially prone to this poor hashing behavior. *
  • *
* * @see SymbolHash * * @author Andy Clark * * @version $Id: SymbolTable.java,v 1.2 2005/12/08 01:29:00 kchung Exp $ */ public class SymbolTable { // // Constants // /** Default table size. */ protected static final int TABLE_SIZE = 101; // // Data // /** Buckets. */ protected Entry[] fBuckets = null; // actual table size protected int fTableSize; // // Constructors // /** Constructs a symbol table with a default number of buckets. */ public SymbolTable() { this(TABLE_SIZE); } /** Constructs a symbol table with a specified number of buckets. */ public SymbolTable(int tableSize) { fTableSize = tableSize; fBuckets = new Entry[fTableSize]; } // // Public methods // /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param symbol The new symbol. */ public String addSymbol(String symbol) { // search for identical symbol int bucket = hash(symbol) % fTableSize; int length = symbol.length(); OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (symbol.charAt(i) != entry.characters[i]) { continue OUTER; } } return entry.symbol; } } // create new entry Entry entry = new Entry(symbol, fBuckets[bucket]); fBuckets[bucket] = entry; return entry.symbol; } // addSymbol(String):String /** * Adds the specified symbol to the symbol table and returns a * reference to the unique symbol. If the symbol already exists, * the previous symbol reference is returned instead, in order * guarantee that symbol references remain unique. * * @param buffer The buffer containing the new symbol. * @param offset The offset into the buffer of the new symbol. * @param length The length of the new symbol in the buffer. */ public String addSymbol(char[] buffer, int offset, int length) { // search for identical symbol int bucket = hash(buffer, offset, length) % fTableSize; OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (buffer[offset + i] != entry.characters[i]) { continue OUTER; } } return entry.symbol; } } // add new entry Entry entry = new Entry(buffer, offset, length, fBuckets[bucket]); fBuckets[bucket] = entry; return entry.symbol; } // addSymbol(char[],int,int):String /** * Returns a hashcode value for the specified symbol. The value * returned by this method must be identical to the value returned * by the hash(char[],int,int) method when called * with the character array that comprises the symbol string. * * @param symbol The symbol to hash. */ public int hash(String symbol) { int code = 0; int length = symbol.length(); for (int i = 0; i < length; i++) { code = code * 37 + symbol.charAt(i); } return code & 0x7FFFFFF; } // hash(String):int /** * Returns a hashcode value for the specified symbol information. * The value returned by this method must be identical to the value * returned by the hash(String) method when called * with the string object created from the symbol information. * * @param buffer The character buffer containing the symbol. * @param offset The offset into the character buffer of the start * of the symbol. * @param length The length of the symbol. */ public int hash(char[] buffer, int offset, int length) { int code = 0; for (int i = 0; i < length; i++) { code = code * 37 + buffer[offset + i]; } return code & 0x7FFFFFF; } // hash(char[],int,int):int /** * Returns true if the symbol table already contains the specified * symbol. * * @param symbol The symbol to look for. */ public boolean containsSymbol(String symbol) { // search for identical symbol int bucket = hash(symbol) % fTableSize; int length = symbol.length(); OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (symbol.charAt(i) != entry.characters[i]) { continue OUTER; } } return true; } } return false; } // containsSymbol(String):boolean /** * Returns true if the symbol table already contains the specified * symbol. * * @param buffer The buffer containing the symbol to look for. * @param offset The offset into the buffer. * @param length The length of the symbol in the buffer. */ public boolean containsSymbol(char[] buffer, int offset, int length) { // search for identical symbol int bucket = hash(buffer, offset, length) % fTableSize; OUTER: for (Entry entry = fBuckets[bucket]; entry != null; entry = entry.next) { if (length == entry.characters.length) { for (int i = 0; i < length; i++) { if (buffer[offset + i] != entry.characters[i]) { continue OUTER; } } return true; } } return false; } // containsSymbol(char[],int,int):boolean // // Classes // /** * This class is a symbol table entry. Each entry acts as a node * in a linked list. */ protected static final class Entry { // // Data // /** Symbol. */ public String symbol; /** * Symbol characters. This information is duplicated here for * comparison performance. */ public char[] characters; /** The next entry. */ public Entry next; // // Constructors // /** * Constructs a new entry from the specified symbol and next entry * reference. */ public Entry(String symbol, Entry next) { this.symbol = symbol.intern(); characters = new char[symbol.length()]; symbol.getChars(0, characters.length, characters, 0); this.next = next; } /** * Constructs a new entry from the specified symbol information and * next entry reference. */ public Entry(char[] ch, int offset, int length, Entry next) { characters = new char[length]; System.arraycopy(ch, offset, characters, 0, length); symbol = new String(characters).intern(); this.next = next; } } // class Entry } // class SymbolTable




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