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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */

package org.glowroot.shaded.netty.buffer;

final class PoolSubpage implements PoolSubpageMetric {

    final PoolChunk chunk;
    private final int memoryMapIdx;
    private final int runOffset;
    private final int pageSize;
    private final long[] bitmap;

    PoolSubpage prev;
    PoolSubpage next;

    boolean doNotDestroy;
    int elemSize;
    private int maxNumElems;
    private int bitmapLength;
    private int nextAvail;
    private int numAvail;

    // TODO: Test if adding padding helps under contention
    //private long pad0, pad1, pad2, pad3, pad4, pad5, pad6, pad7;

    /** Special constructor that creates a linked list head */
    PoolSubpage(int pageSize) {
        chunk = null;
        memoryMapIdx = -1;
        runOffset = -1;
        elemSize = -1;
        this.pageSize = pageSize;
        bitmap = null;
    }

    PoolSubpage(PoolChunk chunk, int memoryMapIdx, int runOffset, int pageSize, int elemSize) {
        this.chunk = chunk;
        this.memoryMapIdx = memoryMapIdx;
        this.runOffset = runOffset;
        this.pageSize = pageSize;
        bitmap = new long[pageSize >>> 10]; // pageSize / 16 / 64
        init(elemSize);
    }

    void init(int elemSize) {
        doNotDestroy = true;
        this.elemSize = elemSize;
        if (elemSize != 0) {
            maxNumElems = numAvail = pageSize / elemSize;
            nextAvail = 0;
            bitmapLength = maxNumElems >>> 6;
            if ((maxNumElems & 63) != 0) {
                bitmapLength ++;
            }

            for (int i = 0; i < bitmapLength; i ++) {
                bitmap[i] = 0;
            }
        }

        PoolSubpage head = chunk.arena.findSubpagePoolHead(elemSize);
        synchronized (head) {
            addToPool(head);
        }
    }

    /**
     * Returns the bitmap index of the subpage allocation.
     */
    long allocate() {
        if (elemSize == 0) {
            return toHandle(0);
        }

        /**
         * Synchronize on the head of the SubpagePool stored in the {@link PoolArena. This is needed as we synchronize
         * on it when calling {@link PoolArena#allocate(PoolThreadCache, int, int)} und try to allocate out of the
         * {@link PoolSubpage} pool for a given size.
         */
        PoolSubpage head = chunk.arena.findSubpagePoolHead(elemSize);
        synchronized (head) {
            if (numAvail == 0 || !doNotDestroy) {
                return -1;
            }

            final int bitmapIdx = getNextAvail();
            int q = bitmapIdx >>> 6;
            int r = bitmapIdx & 63;
            assert (bitmap[q] >>> r & 1) == 0;
            bitmap[q] |= 1L << r;

            if (-- numAvail == 0) {
                removeFromPool();
            }

            return toHandle(bitmapIdx);
        }
    }

    /**
     * @return {@code true} if this subpage is in use.
     *         {@code false} if this subpage is not used by its chunk and thus it's OK to be released.
     */
    boolean free(int bitmapIdx) {

        if (elemSize == 0) {
            return true;
        }

        /**
         * Synchronize on the head of the SubpagePool stored in the {@link PoolArena. This is needed as we synchronize
         * on it when calling {@link PoolArena#allocate(PoolThreadCache, int, int)} und try to allocate out of the
         * {@link PoolSubpage} pool for a given size.
         */
        PoolSubpage head = chunk.arena.findSubpagePoolHead(elemSize);

        synchronized (head) {
            int q = bitmapIdx >>> 6;
            int r = bitmapIdx & 63;
            assert (bitmap[q] >>> r & 1) != 0;
            bitmap[q] ^= 1L << r;

            setNextAvail(bitmapIdx);

            if (numAvail ++ == 0) {
                addToPool(head);
                return true;
            }

            if (numAvail != maxNumElems) {
                return true;
            } else {
                // Subpage not in use (numAvail == maxNumElems)
                if (prev == next) {
                    // Do not remove if this subpage is the only one left in the pool.
                    return true;
                }

                // Remove this subpage from the pool if there are other subpages left in the pool.
                doNotDestroy = false;
                removeFromPool();
                return false;
            }
        }
    }

    private void addToPool(PoolSubpage head) {
        assert prev == null && next == null;
        prev = head;
        next = head.next;
        next.prev = this;
        head.next = this;
    }

    private void removeFromPool() {
        assert prev != null && next != null;
        prev.next = next;
        next.prev = prev;
        next = null;
        prev = null;
    }

    private void setNextAvail(int bitmapIdx) {
        nextAvail = bitmapIdx;
    }

    private int getNextAvail() {
        int nextAvail = this.nextAvail;
        if (nextAvail >= 0) {
            this.nextAvail = -1;
            return nextAvail;
        }
        return findNextAvail();
    }

    private int findNextAvail() {
        final long[] bitmap = this.bitmap;
        final int bitmapLength = this.bitmapLength;
        for (int i = 0; i < bitmapLength; i ++) {
            long bits = bitmap[i];
            if (~bits != 0) {
                return findNextAvail0(i, bits);
            }
        }
        return -1;
    }

    private int findNextAvail0(int i, long bits) {
        final int maxNumElems = this.maxNumElems;
        final int baseVal = i << 6;

        for (int j = 0; j < 64; j ++) {
            if ((bits & 1) == 0) {
                int val = baseVal | j;
                if (val < maxNumElems) {
                    return val;
                } else {
                    break;
                }
            }
            bits >>>= 1;
        }
        return -1;
    }

    private long toHandle(int bitmapIdx) {
        return 0x4000000000000000L | (long) bitmapIdx << 32 | memoryMapIdx;
    }

    @Override
    public String toString() {
        if (!doNotDestroy) {
            return "(" + memoryMapIdx + ": not in use)";
        }

        return String.valueOf('(') + memoryMapIdx + ": " + (maxNumElems - numAvail) + '/' + maxNumElems +
               ", offset: " + runOffset + ", length: " + pageSize + ", elemSize: " + elemSize + ')';
    }

    @Override
    public int maxNumElements() {
        return maxNumElems;
    }

    @Override
    public int numAvailable() {
        return numAvail;
    }

    @Override
    public int elementSize() {
        return elemSize;
    }

    @Override
    public int pageSize() {
        return pageSize;
    }
}




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