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gw.util.science.TimeUnit.gs Maven / Gradle / Ivy
package gw.util.science
uses gw.util.Rational
uses MetricScaleUnit#*
enum TimeUnit implements IUnit {
// Ephemeris (SI) units
Planck( 5.39056e-44, "Planck-time", "tP" ),
Femto( 1fe, "Femtosecond", "fs" ),
Pico( 1p, "Picosecond", "ps" ),
Nano( 1n, "Nanosecond", "ns" ),
Micro( 1u, "Microsecond", "µs" ),
Milli( 1m, "Millisecond", "ms" ),
Second( 1, "Second", "s" ),
Minute( 60, "Minute", "min" ),
Hour( 60*60, "Hour", "hr" ),
Day( 24*60*60, "Day", "day" ),
Week( 7*24*60*60, "Week", "wk" ),
// Mean Gregorian (ISO Calendar) units
Month( 31556952/12, "Month", "mo" ),
Year( 31556952, "Year", "yr" ),
Decade( 31556952 * 10, "Decade", "decade" ),
Century( 31556952 * 100, "Century", "century" ),
Millennium( 31556952 k, "Millennium", "millennium" ),
Era( 31556952 G, "Era", "era" ),
// Mean Tropical (Solar) units
TrMonth( 31556925.445/12, "Tropical Month", "tmo" ),
TrYear( 31556925.445, "Tropical Year", "tyr" ),
final var _sec: Rational as Seconds
final var _name: String
final var _symbol: String
static property get BASE() : TimeUnit {
return Second
}
private construct( sec: Rational, name: String, symbol: String ) {
_sec = sec
_name = name
_symbol = symbol
}
override property get UnitName() : String {
return _name
}
override property get UnitSymbol() : String {
return _symbol
}
override function toBaseUnits( myUnits: Rational ) : Rational {
return Seconds * myUnits
}
override function toNumber() : Rational {
return Seconds
}
override function from( t: Time ) : Rational {
return t.toBaseNumber() / Seconds
}
function multiply( v: VelocityUnit ) : LengthUnit {
return v.LengthUnit
}
function multiply( acc: AccelerationUnit ) : VelocityUnit {
return acc.VelocityUnit
}
function multiply( current: CurrentUnit ) : ChargeUnit {
return Coulomb
}
function multiply( frequency: FrequencyUnit ) : AngleUnit {
return frequency.AngleUnit
}
function multiply( power: PowerUnit ) : EnergyUnit {
return power.EnergyUnit
}
function multiply( force: ForceUnit ) : MomentumUnit {
return force.MassUnit * (force.AccUnit.VelocityUnit.LengthUnit/this)
}
}