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javafx interface for GraphStream
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/*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
/**
* @author Antoine Dutot
* @author Guilhelm Savin
* @author Hicham Brahimi
*/
package org.graphstream.ui.javafx.renderer.shape;
import org.graphstream.ui.geom.Point3;
import org.graphstream.ui.geom.Vector2;
import org.graphstream.ui.graphicGraph.GraphicEdge;
import org.graphstream.ui.graphicGraph.GraphicNode;
import org.graphstream.ui.graphicGraph.GraphicSprite;
import org.graphstream.ui.graphicGraph.stylesheet.Style;
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants;
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants.SpriteOrientation;
import org.graphstream.ui.view.camera.DefaultCamera2D;
import org.graphstream.ui.javafx.renderer.ConnectorSkeleton;
import org.graphstream.ui.javafx.renderer.Skeleton;
/** Trait for all shapes that points at a direction. */
public class Orientable {
/** The shape orientation. */
StyleConstants.SpriteOrientation orientation = null ;
/** The shape target. */
public Point3 target = new Point3();
/** Configure the orientation mode for the group according to the style. */
public void configureOrientableForGroup(Style style, DefaultCamera2D camera) { orientation = style.getSpriteOrientation(); }
/** Compute the orientation vector for the given element according to the orientation mode. */
public void configureOrientableForElement(DefaultCamera2D camera, GraphicSprite sprite) {
if ( sprite.getAttachment() instanceof GraphicNode ) {
switch (sprite.getStyle().getSpriteOrientation()) {
case NONE:
target.set(0, 0);
break;
case FROM:
target.set(((GraphicNode)sprite.getAttachment()).getX(), ((GraphicNode)sprite.getAttachment()).getY());
break;
case TO:
target.set(((GraphicNode)sprite.getAttachment()).getX(), ((GraphicNode)sprite.getAttachment()).getY());
break;
case PROJECTION:
target.set(((GraphicNode)sprite.getAttachment()).getX(), ((GraphicNode)sprite.getAttachment()).getY());
break;
default:
break;
}
}
else if ( sprite.getAttachment() instanceof GraphicEdge ) {
switch (sprite.getStyle().getSpriteOrientation()) {
case NONE:
target.set(0, 0);
break;
case FROM:
target.set(((GraphicEdge)sprite.getAttachment()).from.getX(), ((GraphicEdge)sprite.getAttachment()).from.getY());
break;
case TO:
target.set(((GraphicEdge)sprite.getAttachment()).to.getX(), ((GraphicEdge)sprite.getAttachment()).to.getY());
break;
case PROJECTION:
ConnectorSkeleton ei = (ConnectorSkeleton)((GraphicEdge)sprite.getAttachment()).getAttribute(Skeleton.attributeName) ;
if(ei != null)
ei.pointOnShape(sprite.getX(), target) ;
else
setTargetOnLineEdge(camera, sprite, (GraphicEdge)sprite.getAttachment()) ;
break;
default:
break;
}
}
else {
orientation = SpriteOrientation.NONE ;
}
}
private void setTargetOnLineEdge(DefaultCamera2D camera, GraphicSprite sprite, GraphicEdge ge) {
Vector2 dir = new Vector2(ge.to.getX()-ge.from.getX(), ge.to.getY()-ge.from.getY());
dir.scalarMult(sprite.getX());
target.set(ge.from.getX() + dir.x(), ge.from.getY() + dir.y());
}
}
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