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Swing interface for GraphStream
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/*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
/**
* @author Antoine Dutot
* @author Guilhelm Savin
* @author Hicham Brahimi
*/
package org.graphstream.ui.swing.renderer.shape;
import org.graphstream.ui.graphicGraph.GraphicElement;
import org.graphstream.ui.graphicGraph.stylesheet.Style;
import org.graphstream.ui.swing.Backend;
import org.graphstream.ui.view.camera.Camera;
import org.graphstream.ui.view.camera.DefaultCamera2D;
import org.graphstream.ui.swing.renderer.Skeleton;
/** Base for all shapes. */
public interface Shape {
/** Configure as much as possible the graphics before painting several version of this shape
* at different positions.
* @param backend The rendering back-end.
* @param style The style for the group.
* @param camera the view parameters. */
void configureForGroup(Backend backend, Style style, DefaultCamera2D camera) ;
/** Configure all the dynamic and per element settings.
* Some configurations can only be done before painting the element, since they change for
* each element.
* @param backend The rendering back-end.
* @param element The specific element to render.
* @param skeleton The element geometry and information.
* @param camera the view parameters. */
void configureForElement(Backend backend, GraphicElement element, Skeleton skeleton, DefaultCamera2D camera);
/** Must create the shape from informations given earlier, that is, resize it if needed and
* position it, and do all the things that are specific to each element, and cannot be done
* for the group of elements.
* This method is made to be called inside the render() method, hence it is protected.
* @param backend The rendering back-end.
* @param camera the view parameters. */
void make(Backend backend, DefaultCamera2D camera);
/** Same as {@link #make(Camera)} for the shadow shape. The shadow shape may be moved and
* resized compared to the original shape. This method is made to be called inside the
* renderShadow() method, hence it is protected. */
void makeShadow(Backend backend, DefaultCamera2D camera);
/** Render the shape for the given element.
* @param backend The rendering back-end.
* @param camera The view parameters.
* @param element The element to render.
* @param skeleton The element geometry and information. */
void render(Backend bck, DefaultCamera2D camera, GraphicElement element, Skeleton skeleton);
/** Render the shape shadow for the given element. The shadow is rendered in a different pass
* than usual rendering, therefore it is a separate method. */
void renderShadow(Backend bck, DefaultCamera2D camera, GraphicElement element, Skeleton skeleton);
}
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