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Swing interface for GraphStream
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/*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
/**
* @author Antoine Dutot
* @author Guilhelm Savin
* @author Hicham Brahimi
*/
package org.graphstream.ui.swing.util;
import org.graphstream.ui.geom.Point3;
import org.graphstream.ui.swing.renderer.SelectionRenderer;
public class Selection {
private boolean active = false;
private Point3 lo = new Point3() ;
private Point3 hi = new Point3() ;
private SelectionRenderer renderer = null ;
public void begins(double x, double y) {
lo.x = x ;
lo.y = y ;
hi.x = x ;
hi.y = y ;
}
public void grows(double x, double y) {
hi.x = x ;
hi.y = y ;
}
public boolean isActive() {
return active;
}
public void setActive(boolean active) {
this.active = active;
}
public double x1() {
return lo.x ;
}
public double x2() {
return hi.x ;
}
public double y1() {
return lo.y ;
}
public double y2() {
return hi.y ;
}
public double z1() {
return lo.z ;
}
public double z2() {
return hi.z ;
}
public SelectionRenderer getRenderer() {
return renderer;
}
public void setRenderer(SelectionRenderer renderer) {
this.renderer = renderer;
}
}
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