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/*
 * This file is part of GraphStream .
 * 
 * GraphStream is a library whose purpose is to handle static or dynamic
 * graph, create them from scratch, file or any source and display them.
 * 
 * This program is free software distributed under the terms of two licenses, the
 * CeCILL-C license that fits European law, and the GNU Lesser General Public
 * License. You can  use, modify and/ or redistribute the software under the terms
 * of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
 * URL  or under the terms of the GNU LGPL as published by
 * the Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see .
 * 
 * The fact that you are presently reading this means that you have had
 * knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
 */

 /**
  * @author Antoine Dutot 
  * @author Guilhelm Savin 
  * @author Hicham Brahimi 
  */
  
package org.graphstream.ui.swing.util;

import org.graphstream.ui.geom.Point3;
import org.graphstream.ui.swing.renderer.SelectionRenderer;

public class Selection {
	
	private boolean active = false;
	private Point3 lo = new Point3() ;
	private Point3 hi = new Point3() ;
	private SelectionRenderer renderer = null ;
	
	public void begins(double x, double y) {
		lo.x = x ;
		lo.y = y ;
		hi.x = x ;
		hi.y = y ;
	}
	
	public void grows(double x, double y) {
		hi.x = x ;
		hi.y = y ;
	}

	public boolean isActive() {
		return active;
	}

	public void setActive(boolean active) {
		this.active = active;
	}
	
	public double x1() {
		return lo.x ;
	}
	
	public double x2() {
		return hi.x ;
	}
	
	public double y1() {
		return lo.y ;
	}
	
	public double y2() {
		return hi.y ;
	}
	
	public double z1() {
		return lo.z ;
	}
	
	public double z2() {
		return hi.z ;
	}

	public SelectionRenderer getRenderer() {
		return renderer;
	}

	public void setRenderer(SelectionRenderer renderer) {
		this.renderer = renderer;
	}
}




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