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Swing interface for GraphStream
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/*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
/**
* @author Antoine Dutot
* @author Guilhelm Savin
* @author Hicham Brahimi
*/
package org.graphstream.ui.swing_viewer.util;
import java.awt.Graphics2D;
import java.io.IOException;
/**
* A special interface for renderers that allows to replace the Graphics2D.
*
*
* Several external libraries use to replace the {@link Graphics2D} of AWT in
* order to produce a file or on a printer in a given format. However it is not possible to
* link such libraries in the gs-core module of GraphStream. To avoid this
* problem, this interface defines a plug-in that must implement be able to
* yield a {@link Graphics2D} usable instead of the default one.
*
*/
public interface Graphics2DOutput {
/**
* The graphics to use instead of the default {@link Graphics2D} of AWT.
*/
Graphics2D getGraphics();
/**
* Output (if needed) the results of the last painting done with the {@link Graphics2D}.
* @param outputName The name of the output to use, for some renderers it is a file,
* for others it is an URL, a string description of the output, etc.
*/
void outputTo(String outputName) throws IOException;
}
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