
org.graphstream.ui.j2dviewer.renderer.shape.ArrowShapes.scala Maven / Gradle / Ivy
/*
* Copyright 2006 - 2011
* Julien Baudry
* Antoine Dutot
* Yoann Pigné
* Guilhelm Savin
*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
package org.graphstream.ui.j2dviewer.renderer.shape
import java.awt._
import java.awt.geom._
import java.awt.image._
import scala.math._
import org.graphstream.ui.geom.Point2
import org.graphstream.ui.sgeom._
import org.graphstream.ui.graphicGraph._
import org.graphstream.ui.graphicGraph.stylesheet._
import org.graphstream.ui.j2dviewer._
import org.graphstream.ui.util._
import org.graphstream.ui.j2dviewer.renderer._
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants._
// TODO all those classes share a lot of code, make this more generic !!!! XXX
class ArrowOnEdge extends AreaOnConnectorShape {
val theShape = new Path2D.Double()
// Command
protected def make(bck:Backend, camera:Camera ) { make( false, camera ) }
protected def makeShadow(bck:Backend, camera:Camera ) { make( true, camera ) }
protected def make( forShadow:Boolean, camera:Camera ) {
if(theConnector.info.isCurve)
makeOnCurve(forShadow, camera)
else makeOnLine(forShadow, camera)
}
protected def makeOnLine( forShadow:Boolean, camera:Camera ) {
var info = theConnector.info
var off:Double = 0
val theDirection = if(info.isPoly) {
off = ShapeUtil.evalTargetRadius2D( info(info.size-2), info.to, theEdge.to, camera )
new Vector2(
info.to.x - info(info.size-2).x,
info.to.y - info(info.size-2).y )
} else {
off = ShapeUtil.evalTargetRadius2D( info.from, info.to, theEdge.to, camera )
new Vector2(
info.to.x - info.from.x,
info.to.y - info.from.y )
}
theDirection.normalize
var x = theCenter.x - ( theDirection(0) * off )
var y = theCenter.y - ( theDirection(1) * off )
val perp = new Vector2( theDirection(1), -theDirection(0) )
perp.normalize
theDirection.scalarMult( theSize.x )
perp.scalarMult( theSize.y )
if( forShadow ) {
x += theShadowOff.x
y += theShadowOff.y
}
// Create a polygon.
theShape.reset
theShape.moveTo( x , y )
theShape.lineTo( x - theDirection(0) + perp(0), y - theDirection(1) + perp(1) )
theShape.lineTo( x - theDirection(0) - perp(0), y - theDirection(1) - perp(1) )
theShape.closePath
}
protected def makeOnCurve( forShadow:Boolean, camera:Camera ) {
val (p1,t) = CubicCurve.approxIntersectionPointOnCurve( theEdge, theConnector, camera )
val style = theEdge.getStyle
val p2 = CubicCurve.eval( theConnector.fromPos, theConnector.byPos1, theConnector.byPos2, theConnector.toPos, t-0.05f )
var dir = Vector2( p1.x - p2.x, p1.y - p2.y ) // XXX The choice of the number above (0.05f) is problematic
dir.normalize // Clearly it should be chosen according to the length
dir.scalarMult( theSize.x ) // of the arrow compared to the length of the curve, however
var per = Vector2( dir(1), -dir(0) ) // computing the curve length (see CubicCurve) is costly. XXX
per.normalize
per.scalarMult( theSize.y )
// Create a polygon.
theShape.reset
theShape.moveTo( p1.x , p1.y )
theShape.lineTo( p1.x - dir(0) + per(0), p1.y - dir(1) + per(1) )
theShape.lineTo( p1.x - dir(0) - per(0), p1.y - dir(1) - per(1) )
theShape.closePath
}
def renderShadow(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
make( true, camera )
cast(bck.graphics2D, theShape )
}
def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
val g = bck.graphics2D
make( false, camera )
stroke( g, theShape )
fill( g, theShape, camera )
}
}
class CircleOnEdge extends AreaOnConnectorShape {
val theShape = new Ellipse2D.Double
// Command
protected def make(bck:Backend, camera:Camera ) { make( false, camera ) }
protected def makeShadow(bck:Backend, camera:Camera ) { make( true, camera ) }
protected def make( forShadow:Boolean, camera:Camera ) {
if( theConnector.info.isCurve )
makeOnCurve( forShadow, camera )
else makeOnLine( forShadow, camera )
}
protected def makeOnLine( forShadow:Boolean, camera:Camera ) {
val off = ShapeUtil.evalTargetRadius2D( theEdge, camera ) + ((theSize.x+theSize.y)/4)
val theDirection = new Vector2(
theConnector.toPos.x - theConnector.fromPos.x,
theConnector.toPos.y - theConnector.fromPos.y )
theDirection.normalize
var x = theCenter.x - ( theDirection(0) * off )
var y = theCenter.y - ( theDirection(1) * off )
//val perp = new Vector2( theDirection(1), -theDirection(0) )
//perp.normalize
theDirection.scalarMult( theSize.x )
//perp.scalarMult( theSize.y )
if( forShadow ) {
x += theShadowOff.x
y += theShadowOff.y
}
// Set the shape.
theShape.setFrame( x-(theSize.x/2), y-(theSize.y/2), theSize.x, theSize.y )
}
protected def makeOnCurve( forShadow:Boolean, camera:Camera ) {
val (p1,t) = CubicCurve.approxIntersectionPointOnCurve( theEdge, theConnector, camera )
val style = theEdge.getStyle
val p2 = CubicCurve.eval( theConnector.fromPos, theConnector.byPos1, theConnector.byPos2, theConnector.toPos, t-0.1f )
var dir = Vector2( p1.x - p2.x, p1.y - p2.y )
dir.normalize
dir.scalarMult( theSize.x/2 )
// Create a polygon.
theShape.setFrame( (p1.x-dir.x)-(theSize.x/2), (p1.y-dir.y)-(theSize.y/2), theSize.x, theSize.y )
}
def renderShadow(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
make( true, camera )
cast(bck.graphics2D, theShape )
}
def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
val g = bck.graphics2D
make( false, camera )
stroke( g, theShape )
fill( g, theShape, camera )
}
protected def lengthOfCurve( c:Connector ):Double = {
// Computing a curve real length is really heavy.
// We approximate it using the length of the 3 line segments of the enclosing
// control points.
( c.fromPos.distance( c.byPos1 ) + c.byPos1.distance( c.byPos2 ) + c.byPos2.distance( c.toPos ) ) * 0.75f
}
}
class DiamondOnEdge extends AreaOnConnectorShape {
val theShape = new Path2D.Double()
// Command
protected def make(bck:Backend, camera:Camera ) { make( false, camera ) }
protected def makeShadow(bck:Backend, camera:Camera ) { make( true, camera ) }
protected def make( forShadow:Boolean, camera:Camera ) {
if( theConnector.info.isCurve )
makeOnCurve( forShadow, camera )
else makeOnLine( forShadow, camera )
}
protected def makeOnLine( forShadow:Boolean, camera:Camera ) {
var off = ShapeUtil.evalTargetRadius2D( theEdge, camera )
val theDirection = new Vector2(
theConnector.toPos.x - theConnector.fromPos.x,
theConnector.toPos.y - theConnector.fromPos.y )
theDirection.normalize
var x = theCenter.x - ( theDirection(0) * off )
var y = theCenter.y - ( theDirection(1) * off )
val perp = new Vector2( theDirection(1), -theDirection(0) )
perp.normalize
theDirection.scalarMult( theSize.x / 2 )
perp.scalarMult( theSize.y )
if( forShadow ) {
x += theShadowOff.x
y += theShadowOff.y
}
// Create a polygon.
theShape.reset
theShape.moveTo( x , y )
theShape.lineTo( x - theDirection(0) + perp(0), y - theDirection(1) + perp(1) )
theShape.lineTo( x - theDirection(0)*2, y - theDirection(1)*2 )
theShape.lineTo( x - theDirection(0) - perp(0), y - theDirection(1) - perp(1) )
theShape.closePath
}
protected def makeOnCurve( forShadow:Boolean, camera:Camera ) {
val (p1,t) = CubicCurve.approxIntersectionPointOnCurve( theEdge, theConnector, camera )
val style = theEdge.getStyle
val p2 = CubicCurve.eval( theConnector.fromPos, theConnector.byPos1, theConnector.byPos2, theConnector.toPos, t-0.1f )
var dir = Vector2( p1.x - p2.x, p1.y - p2.y )
dir.normalize
dir.scalarMult( theSize.x )
var per = Vector2( dir(1), -dir(0) )
per.normalize
per.scalarMult( theSize.y )
// Create a polygon.
theShape.reset
theShape.moveTo( p1.x , p1.y )
theShape.lineTo( p1.x - dir(0)/2 + per(0), p1.y - dir(1)/2 + per(1) )
theShape.lineTo( p1.x - dir(0), p1.y - dir(1) )
theShape.lineTo( p1.x - dir(0)/2 - per(0), p1.y - dir(1)/2 - per(1) )
theShape.closePath
}
def renderShadow(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
make( true, camera )
cast(bck.graphics2D, theShape )
}
def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
val g = bck.graphics2D
make( false, camera )
stroke( g, theShape )
fill( g, theShape, camera )
}
}
/** Put an image as the arrow of the edge. */
class ImageOnEdge extends AreaOnConnectorShape {
// Command
var image:BufferedImage = null
var p:Point3 = null
var angle = 0.0
override def configureForGroup(bck:Backend, style:Style, camera:Camera ) {
super.configureForGroup(bck, style, camera )
}
override def configureForElement(bck:Backend, element:GraphicElement, info:ElementInfo, camera:Camera ) {
super.configureForElement(bck, element, info, camera )
var url = element.getStyle.getArrowImage
if( url.equals( "dynamic" ) ) {
if( element.hasLabel( "ui.arrow-image" ) )
url = element.getLabel( "ui.arrow-image" ).toString
else url = null
}
if( url != null ) {
image = ImageCache.loadImage( url ) match {
case x:Some[_] => x.get
case _ => ImageCache.dummyImage
}
}
}
protected def make(bck:Backend, camera:Camera ) { make( false, camera ) }
protected def makeShadow(bck:Backend, camera:Camera ) { make( true, camera ) }
protected def make( forShadow:Boolean, camera:Camera ) {
if( theConnector.info.isCurve )
makeOnCurve( forShadow, camera )
else makeOnLine( forShadow, camera )
}
protected def makeOnLine( forShadow:Boolean, camera:Camera ) {
var off = ShapeUtil.evalTargetRadius2D( theEdge, camera )
val theDirection = new Vector2(
theConnector.toPos.x - theConnector.fromPos.x,
theConnector.toPos.y - theConnector.fromPos.y )
theDirection.normalize
val iw = camera.metrics.lengthToGu( image.getWidth, Units.PX ) / 2
var x = theCenter.x - ( theDirection(0) * ( off + iw ) )
var y = theCenter.y - ( theDirection(1) * ( off + iw ) )
if( forShadow ) {
x += theShadowOff.x
y += theShadowOff.y
}
p = camera.transform( x, y ) // Pass to pixels, the image will be drawn in pixels.
angle = acos( theDirection.dotProduct( 1, 0 ) )
if( theDirection.y > 0 ) // The angle is always computed for acute angles
angle = ( Pi - angle )
}
protected def makeOnCurve( forShadow:Boolean, camera:Camera ) {
val (p1,t) = CubicCurve.approxIntersectionPointOnCurve( theEdge, theConnector, camera )
val style = theEdge.getStyle
val p2 = CubicCurve.eval( theConnector.fromPos, theConnector.byPos1, theConnector.byPos2, theConnector.toPos, t-0.1f )
var dir = Vector2( p1.x - p2.x, p1.y - p2.y )
dir.normalize
val iw = camera.metrics.lengthToGu( image.getWidth, Units.PX ) / 2
var x = p1.x - ( dir(0) * iw )
var y = p1.y - ( dir(1) * iw )
if( forShadow ) {
x += theShadowOff.x
y += theShadowOff.y
}
p = camera.transform( x, y )
angle = acos( dir.dotProduct( 1, 0 ) )
if( dir.y > 0 )
angle = ( Pi - angle )
}
def renderShadow(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
// make( true, camera )
// cast( g, theShape )
}
def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
val g = bck.graphics2D
make( false, camera )
// stroke( g, theShape )
// fill( g, theShape, camera )
if( image ne null ) {
val Tx = g.getTransform
val Tr = new AffineTransform
g.setTransform( Tr ) // An identity matrix.
Tr.translate( p.x, p.y ) // 3. Position the image at its position in the graph.
Tr.rotate( angle ) // 2. Rotate the image from its center.
Tr.translate( -image.getWidth/2, -image.getHeight/2 ) // 1. Position in center of the image.
g.drawImage( image, Tr, null ) // Paint the image.
g.setTransform( Tx ) // Restore the original transform
}
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy