
org.graphstream.ui.j2dviewer.renderer.shape.BasicShapes.scala Maven / Gradle / Ivy
/*
* Copyright 2006 - 2011
* Julien Baudry
* Antoine Dutot
* Yoann Pigné
* Guilhelm Savin
*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
package org.graphstream.ui.j2dviewer.renderer.shape
import org.graphstream.ui.util.AttributeUtils
import org.graphstream.ui.sgeom.Point3
import java.awt.{Image, Color, Graphics2D}
import java.awt.geom.{Ellipse2D, Line2D, Path2D, CubicCurve2D, Rectangle2D, RoundRectangle2D, RectangularShape}
import org.graphstream.ui.geom.Point2
import org.graphstream.ui.graphicGraph.GraphicElement
import org.graphstream.ui.graphicGraph.stylesheet.Style
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants._
import org.graphstream.ui.j2dviewer.{Camera, Backend}
import org.graphstream.ui.util.GraphMetrics
import org.graphstream.ui.j2dviewer.renderer.{ElementInfo, NodeInfo, EdgeInfo}
class CircleShape extends RectangularAreaShape {
val theShape = new Ellipse2D.Double
}
class SquareShape extends RectangularAreaShape {
val theShape = new Rectangle2D.Double
}
class RoundedSquareShape extends RectangularAreaShape {
val theShape = new RoundRectangle2D.Double
override def make(bck:Backend, camera:Camera ) {
var w = theSize.x
var h = theSize.y
var r = if( h/8 > w/8 ) w/8 else h/8
theShape.setRoundRect( theCenter.x-w/2, theCenter.y-h/2, w, h, r, r )
}
override def makeShadow(bck:Backend, camera:Camera ) {
var x = theCenter.x + theShadowOff.x
var y = theCenter.y + theShadowOff.y
var w = theSize.x + theShadowWidth.x * 2
var h = theSize.y + theShadowWidth.y * 2
var r = if( h/8 > w/8 ) w/8 else h/8
theShape.setRoundRect( x-w/2, y-h/2, w, h, r, r )
}
}
class DiamondShape extends PolygonalShape {
def make(bck:Backend, camera:Camera ) {
val x = theCenter.x
val y = theCenter.y
val w2 = theSize.x / 2
val h2 = theSize.y / 2
theShape.reset
theShape.moveTo( x - w2, y )
theShape.lineTo( x, y - h2 )
theShape.lineTo( x + w2, y )
theShape.lineTo( x, y + h2 )
theShape.closePath
}
def makeShadow(bck:Backend, camera:Camera ) {
val x = theCenter.x + theShadowOff.x
val y = theCenter.y + theShadowOff.y
val w2 = ( theSize.x + theShadowWidth.x ) / 2
val h2 = ( theSize.y + theShadowWidth.y ) / 2
theShape.reset
theShape.moveTo( x - w2, y )
theShape.lineTo( x, y - h2 )
theShape.lineTo( x + w2, y )
theShape.lineTo( x, y + h2 )
theShape.closePath
}
}
class TriangleShape extends PolygonalShape {
def make(bck:Backend, camera:Camera ) {
val x = theCenter.x
val y = theCenter.y
val w2 = theSize.x / 2
val h2 = theSize.y / 2
theShape.reset
theShape.moveTo( x, y + h2 )
theShape.lineTo( x + w2, y - h2 )
theShape.lineTo( x - w2, y - h2 )
theShape.closePath
}
def makeShadow(bck:Backend, camera:Camera ) {
val x = theCenter.x + theShadowOff.x
val y = theCenter.y + theShadowOff.y
val w2 = ( theSize.x + theShadowWidth.x ) / 2
val h2 = ( theSize.y + theShadowWidth.y ) / 2
theShape.reset
theShape.moveTo( x, y + h2 )
theShape.lineTo( x + w2, y - h2 )
theShape.lineTo( x - w2, y - h2 )
theShape.closePath
}
}
class CrossShape extends PolygonalShape {
def make(bck:Backend, camera:Camera ) {
val x = theCenter.x
val y = theCenter.y
val h2 = theSize.x / 2
val w2 = theSize.y / 2
val w1 = theSize.x * 0.2f
val h1 = theSize.y * 0.2f
val w4 = theSize.x * 0.3f
val h4 = theSize.y * 0.3f
theShape.reset
theShape.moveTo( x - w2, y + h4 )
theShape.lineTo( x - w4, y + h2 )
theShape.lineTo( x, y + h1 )
theShape.lineTo( x + w4, y + h2 )
theShape.lineTo( x + w2, y + h4 )
theShape.lineTo( x + w1, y )
theShape.lineTo( x + w2, y - h4 )
theShape.lineTo( x + w4, y - h2 )
theShape.lineTo( x, y - h1 )
theShape.lineTo( x - w4, y - h2 )
theShape.lineTo( x - w2, y - h4 )
theShape.lineTo( x - w1, y )
theShape.closePath
}
def makeShadow(bck:Backend, camera:Camera ) {
val x = theCenter.x + theShadowOff.x
val y = theCenter.y + theShadowOff.y
val h2 = ( theSize.x + theShadowWidth.x ) / 2
val w2 = ( theSize.y + theShadowWidth.y ) / 2
val w1 = ( theSize.x + theShadowWidth.x ) * 0.2f
val h1 = ( theSize.y + theShadowWidth.y ) * 0.2f
val w4 = ( theSize.x + theShadowWidth.x ) * 0.3f
val h4 = ( theSize.y + theShadowWidth.y ) * 0.3f
theShape.reset
theShape.moveTo( x - w2, y + h4 )
theShape.lineTo( x - w4, y + h2 )
theShape.lineTo( x, y + h1 )
theShape.lineTo( x + w4, y + h2 )
theShape.lineTo( x + w2, y + h4 )
theShape.lineTo( x + w1, y )
theShape.lineTo( x + w2, y - h4 )
theShape.lineTo( x + w4, y - h2 )
theShape.lineTo( x, y - h1 )
theShape.lineTo( x - w4, y - h2 )
theShape.lineTo( x - w2, y - h4 )
theShape.lineTo( x - w1, y )
theShape.closePath
}
}
class PolygonShape extends PolygonalShape with AttributeUtils {
var theValues:Array[Point3] = null
var minPoint:Point3 = null
var maxPoint:Point3 = null
var valuesRef:AnyRef = null
override def configureForElement(bck:Backend, element:GraphicElement, info:ElementInfo, camera:Camera ) {
super.configureForElement(bck, element, info, camera)
if(element.hasAttribute( "ui.points" )) {
val oldRef = valuesRef
valuesRef = element.getAttribute("ui.points")
// We use valueRef to avoid
// recreating the values array for nothing.
if( ( theValues == null ) || ( oldRef ne valuesRef ) ) {
theValues = getPoints(valuesRef)
if(info.isInstanceOf[NodeInfo]) {
val (min, max) = boundingBoxOfPoints(theValues)
minPoint = min
maxPoint = max
}
}
val ninfo = info.asInstanceOf[NodeInfo]
ninfo.theSize.set(maxPoint.x-minPoint.x, maxPoint.y-minPoint.y)
theSize.copy(ninfo.theSize)
}
}
def make(bck:Backend, camera:Camera) {
val x = theCenter.x
val y = theCenter.y
val n = theValues.size
theShape.reset
if(n > 0) {
theShape.moveTo(x+theValues(0).x, y+theValues(0).y)
for(i <- 1 until n) {
theShape.lineTo(x+theValues(i).x, y+theValues(i).y)
}
theShape.closePath
}
}
def makeShadow(bck:Backend, camera:Camera) {
val n = theValues.size
val x = theCenter.x + theShadowOff.x
val y = theCenter.y + theShadowOff.y
theShape.reset
if(n > 0) {
theShape.moveTo(x+theValues(0).x, y+theValues(0).y)
for(i <- 1 until n) {
theShape.lineTo(x+theValues(i).x, y+theValues(i).y)
}
theShape.closePath
}
}
}
class FreePlaneNodeShape extends RectangularAreaShape {
val theShape = new Rectangle2D.Double
val theLineShape = new Line2D.Double
override def make(bck:Backend, camera:Camera ) {
var w = theSize.x
val h = theSize.y
val x = theCenter.x
val y = theCenter.y
theShape.setRect( x-w/2, y-h/2, w, h )
w -= theStrokeWidth
theLineShape.setLine( x-w/2, y-h/2, x+w/2, y-h/2 )
}
override def makeShadow(bck:Backend, camera:Camera ) {
var x = theCenter.x + theShadowOff.x
var y = theCenter.y + theShadowOff.y
var w = theSize.x + theShadowWidth.x * 2
var h = theSize.y + theShadowWidth.y * 2
theShape.setRect( x-w/2, y-h/2, w, h )
theLineShape.setLine( x-w/2, y-h/2, x+w/2, y-h/2 )
}
override def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo ) {
val g = bck.graphics2D
make(bck, camera )
fill( g, theShape, camera )
stroke( g, theLineShape )
decorArea( g, camera, info.iconAndText, element, theShape )
}
}
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