
org.graphstream.ui.j2dviewer.renderer.shape.Shape.scala Maven / Gradle / Ivy
/*
* Copyright 2006 - 2011
* Julien Baudry
* Antoine Dutot
* Yoann Pigné
* Guilhelm Savin
*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
package org.graphstream.ui.j2dviewer.renderer.shape
import java.awt._
import java.awt.geom._
import org.graphstream.ui.j2dviewer._
import org.graphstream.ui.j2dviewer.renderer._
import org.graphstream.ui.util._
import org.graphstream.ui.geom.Point2
import org.graphstream.ui.sgeom._
import org.graphstream.ui.graphicGraph._
import org.graphstream.ui.graphicGraph.stylesheet._
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants._
/** Base for all shapes. */
abstract trait Shape {
// Command
/**
* Configure as much as possible the graphics before painting several version of this shape
* at different positions.
* @param g The Java2D graphics.
*/
def configureForGroup(bck:Backend, style:Style, camera:Camera)
/**
* Configure all the dynamic and per element settings.
* Some configurations can only be done before painting the element, since they change for
* each element.
*/
def configureForElement(bck:Backend, element:GraphicElement, info:ElementInfo, camera:Camera)
/**
* Must create the shape from informations given earlier, that is, resize it if needed and
* position it, and do all the things that are specific to each element, and cannot be done
* for the group of elements.
* All the settings for position, size, shadow, etc. must have been made. Usually all the
* "static" settings are already set in configure, therefore most often this method is only in
* charge of changing the shape position (and computing size if fitting it to the contents).
* This method is made to be called inside the render() method, hence it is protected.
*/
protected def make(bck:Backend, camera:Camera)
/**
* Same as {@link #make(Camera)} for the shadow shape. The shadow shape may be moved and
* resized compared to the original shape. This method is made to be called inside the
* renderShadow() method, hence it is protected.
*/
protected def makeShadow(bck:Backend, camera:Camera)
/**
* Render the shape for the given element.
*/
def render(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo)
/**
* Render the shape shadow for the given element. The shadow is rendered in a different pass
* than usual rendering, therefore it is a separate method.
*/
def renderShadow(bck:Backend, camera:Camera, element:GraphicElement, info:ElementInfo)
}
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