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The GraphStream library. With GraphStream you deal with
graphs. Static and Dynamic. You create them from scratch, from a file
or any source. You display and render them.
The newest version!
/*
* Copyright 2006 - 2015
* Stefan Balev
* Julien Baudry
* Antoine Dutot
* Yoann Pigné
* Guilhelm Savin
*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
package org.graphstream.ui.j2dviewer.renderer.test
import org.graphstream.ui.geom.Point3
import org.graphstream.graph._
import org.graphstream.graph.implementations.MultiGraph
import org.graphstream.algorithm.Toolkit._
import org.graphstream.ui.graphicGraph.stylesheet._
import org.graphstream.ui.view.{Viewer, ViewerPipe, ViewerListener}
import org.graphstream.ui.swingViewer.DefaultView;
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants._
import org.graphstream.ui.spriteManager._
import org.graphstream.ui.j2dviewer._
//import org.graphstream.ScalaGS._
object TestSprites {
def main( args:Array[String] ):Unit = {
(new TestSprites).run
}
}
class TestSprites extends ViewerListener {
var loop = true
def run() = {
val graph = new MultiGraph( "TestSprites" )
val viewer = new Viewer( graph, Viewer.ThreadingModel.GRAPH_IN_ANOTHER_THREAD )
val pipeIn = viewer.newViewerPipe
val view = viewer.addView( "view1", new J2DGraphRenderer )
pipeIn.addAttributeSink( graph )
pipeIn.addViewerListener( this )
pipeIn.pump
graph.addAttribute( "ui.stylesheet", styleSheet )
graph.addAttribute( "ui.antialias" )
graph.addAttribute( "ui.quality" )
val A:Node = graph.addNode( "A" )
val B:Node = graph.addNode( "B" )
val C:Node = graph.addNode( "C" )
val D:Node = graph.addNode( "D" )
val E:Node = graph.addNode( "E" )
C.addAttribute("ui.points",
new Point3(-0.05f, -0.05f, 0f),
new Point3( 0f, -0.02f, 0f),
new Point3( 0.05f, -0.05f, 0f),
new Point3( 0f, 0.05f, 0f))
graph.addEdge( "AB1", "A", "B", true )
graph.addEdge( "AB2", "B", "A", true )
graph.addEdge( "BC", "B", "C" )
graph.addEdge( "CD", "C", "D", true )
graph.addEdge( "DA", "D", "A" )
graph.addEdge( "DE", "D", "E", true )
graph.addEdge( "EB", "E", "B", true )
graph.addEdge( "BB", "B", "B", true )
graph.getEdge("CD").asInstanceOf[Edge].addAttribute("ui.points",
new Point3(1, 0, 0),
new Point3(0.6f, 0.1f, 0f),
new Point3(0.3f,-0.1f, 0f),
new Point3(0, 0, 0))
A.setAttribute("xyz", Array[Double]( 0, 1, 0 ))
B.setAttribute("xyz", Array[Double]( 1.5, 1, 0 ))
C.setAttribute("xyz", Array[Double]( 1, 0, 0 ))
D.setAttribute("xyz", Array[Double]( 0, 0, 0 ))
E.setAttribute("xyz", Array[Double]( 0.4, 0.6, 0 ))
A.setAttribute("label", "A")
B.setAttribute("label", "B")
C.setAttribute("label", "C")
D.setAttribute("label", "D")
E.setAttribute("label", "E")
val sman = new SpriteManager( graph )
// sman.setSpriteFactory( new MySpriteFactory )
val s1 = sman.addSprite("S1", classOf[MovingEdgeSprite])
val s2 = sman.addSprite("S2", classOf[MovingEdgeSprite])
val s3 = sman.addSprite("S3", classOf[MovingEdgeSprite])
val s4 = sman.addSprite("S4", classOf[MovingEdgeSprite])
val s5 = sman.addSprite("S5", classOf[DataSprite])
val s6 = sman.addSprite("S6", classOf[MovingNodeSprite])
val s7 = sman.addSprite("S7", classOf[MovingEdgeSprite])
//val s8 = sman.addSprite("S8")
val s8 = sman.addSprite("S8", classOf[MovingEdgeSprite])
s1.attachToEdge("AB1")
s2.attachToEdge("CD")
s3.attachToEdge("DA")
s4.attachToEdge("EB")
s5.attachToNode("A")
s6.attachToNode("D")
s7.attachToEdge("AB2")
s8.attachToEdge("EB")
s2.setOffsetPx(20)
s3.setOffsetPx(15)
s4.setOffsetPx(4)
s5.setPosition(Units.PX, 30, 0, 90)
s5.setData(0.3f, 0.5f, 0.2f)
s6.setOffsetPx(20)
s8.setPosition(0.5f, 0.5f, 0f)
s1.addAttribute("ui.label", "FooBar1")
s2.addAttribute("ui.label", "FooBar2")
s4.addAttribute("ui.label", "FooBar4")
s7.addAttribute("ui.label", "FooBar7")
s8.addAttribute("ui.points",
new Point3(-0.02f, -0.02f, 0f),
new Point3( 0f, -0.01f, 0f),
new Point3( 0.02f, -0.02f, 0f),
new Point3( 0f, 0.02f, 0f))
E.setAttribute("ui.pie-values",
(0.2f).asInstanceOf[AnyRef],
(0.3f).asInstanceOf[AnyRef],
(0.4f).asInstanceOf[AnyRef],
(0.1f).asInstanceOf[AnyRef])
// graph.write("randomOutEdge.dgs")
while( loop ) {
pipeIn.pump
s1.move
s2.move
s3.move
s4.move
s6.move
s7.move
s8.move
sleep( 4 )
}
printf( "bye bye" )
exit
}
protected def sleep( ms:Long ) { Thread.sleep( ms ) }
// Viewer Listener Interface
def viewClosed( id:String ) { loop = false }
def buttonPushed( id:String ) {
if( id == "quit" )
loop = false
else if( id == "A" )
print( "Button A pushed%n".format() )
}
def buttonReleased( id:String ) {}
// Data
val styleSheet = """
graph {
canvas-color: white;
fill-mode: gradient-radial;
fill-color: white, #EEEEEE;
padding: 60px;
}
node {
shape: circle;
size: 14px;
fill-mode: plain;
fill-color: white;
stroke-mode: plain;
stroke-color: grey;
stroke-width: 1px;
}
node:clicked {
stroke-mode: plain;
stroke-color: red;
}
node:selected {
stroke-mode: plain;
stroke-color: blue;
}
node#C {
shape: polygon;
}
node#E {
shape: pie-chart;
fill-color: red, green, blue, yellow, magenta;
size: 30px;
stroke-mode: plain;
stroke-width: 1px;
stroke-color: black;
}
edge {
shape: line;
size: 1px;
fill-color: grey;
fill-mode: plain;
arrow-shape: arrow;
arrow-size: 10px, 3px;
}
edge#BC {
shape: cubic-curve;
}
edge#EB {
shape: cubic-curve;
}
edge#CD {
shape: polyline;
}
sprite {
shape: circle;
fill-color: #944;
z-index: -1;
}
sprite#S2 {
shape: arrow;
sprite-orientation: projection;
size: 20px, 10px;
fill-color: #449;
}
sprite#S3 {
shape: arrow;
sprite-orientation: to;
size: 10px, 5px;
fill-color: #494;
}
sprite#S4 {
shape: flow;
size: 8px;
fill-color: #99A9;
sprite-orientation: to;
}
sprite#S5 {
shape: pie-chart;
size: 40px;
fill-color: cyan, magenta, yellow, red, green, blue;
stroke-mode: plain;
stroke-width: 1px;
stroke-color: black;
}
sprite#S6 {
shape: circle;
size: 30px;
fill-color: #55C;
}
sprite#S7 {
shape: box;
size: 100px, 58px;
sprite-orientation: projection;
fill-mode: image-scaled;
fill-image: url('data/container_small.png');
fill-color: red;
stroke-mode: none;
}
sprite#S8 {
shape: polygon;
fill-color: yellow;
stroke-mode: plain;
stroke-width: 1px;
stroke-color: red;
shadow-mode: plain;
shadow-color: #707070;
shadow-offset: 3px, -3px;
}
"""
}
class MovingEdgeSprite extends Sprite {
val SPEED = 0.001f
var speed = SPEED
var off = 0f
var units = Units.PX
def setOffsetPx( offset:Float ) { off = offset; units = Units.PX }
def move() {
var p = getX
p += speed
if( p < 0 || p > 1 ) {
val edge = getAttachment.asInstanceOf[Edge]
if( edge != null ) {
val node = if( p > 1 ) edge.getTargetNode[Node] else edge.getSourceNode[Node]
var other = randomOutEdge( node )
if(other==null) {
Console.err.println("node %s out=%d null !!".format(node.getId, node.getOutDegree))
}
if( node.getOutDegree > 1 ) { while( other eq edge ) other = randomOutEdge( node ) }
attachToEdge( other.getId )
if( node eq other.getSourceNode ) {
setPosition( units, 0, off, 0 )
speed = SPEED
} else {
setPosition( units, 1, off, 0 )
speed = -SPEED
}
}
} else {
setPosition( units, p, off, 0 )
}
}
}
class MovingNodeSprite extends Sprite {
val SPEED = 1f
var speed = SPEED
var off = 0f
var units = Units.PX
def setOffsetPx( offset:Float ) { off = offset; units = Units.PX }
def move() {
var p = getZ + speed
if( p < 0 || p > 360 ) { p = 0f }
val node = getAttachment.asInstanceOf[Node]
if( node != null ) {
setPosition( units, off, 0, p )
}
}
}
class DataSprite extends Sprite {
def setData( values:Float* ) {
val data = new Array[Float]( values.length )
var i = 0
values.foreach { value => data(i) = value; i += 1 }
addAttribute( "ui.pie-values", data )
}
}
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