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The GraphStream library. With GraphStream you deal with
graphs. Static and Dynamic. You create them from scratch, from a file
or any source. You display and render them.
The newest version!
/*
* Copyright 2006 - 2015
* Stefan Balev
* Julien Baudry
* Antoine Dutot
* Yoann Pigné
* Guilhelm Savin
*
* This file is part of GraphStream .
*
* GraphStream is a library whose purpose is to handle static or dynamic
* graph, create them from scratch, file or any source and display them.
*
* This program is free software distributed under the terms of two licenses, the
* CeCILL-C license that fits European law, and the GNU Lesser General Public
* License. You can use, modify and/ or redistribute the software under the terms
* of the CeCILL-C license as circulated by CEA, CNRS and INRIA at the following
* URL or under the terms of the GNU LGPL as published by
* the Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see .
*
* The fact that you are presently reading this means that you have had
* knowledge of the CeCILL-C and LGPL licenses and that you accept their terms.
*/
package org.graphstream.ui.j2dviewer.renderer.test
import org.graphstream.graph._
import org.graphstream.graph.implementations._
import org.graphstream.algorithm.Toolkit._
import org.graphstream.ui.graphicGraph._
import org.graphstream.ui.graphicGraph.stylesheet._
import org.graphstream.ui.graphicGraph.stylesheet.StyleConstants._
import org.graphstream.ui.view.{Viewer, ViewerPipe, ViewerListener}
import org.graphstream.ui.swingViewer.DefaultView;
import org.graphstream.ui.spriteManager._
import org.graphstream.ui.j2dviewer._
//import org.graphstream.ScalaGS._
object TestStars { def main( args:Array[String] ) { (new TestStars).run } }
class TestStars extends ViewerListener {
var loop = true
def run() = {
val graph = new MultiGraph( "Stars" )
val viewer = new Viewer( graph, Viewer.ThreadingModel.GRAPH_IN_ANOTHER_THREAD )
val pipeIn = viewer.newViewerPipe
val view = viewer.addView( "view1", new J2DGraphRenderer )
pipeIn.addAttributeSink( graph )
pipeIn.addViewerListener( this )
pipeIn.pump
graph.addAttribute( "ui.stylesheet", styleSheet )
graph.addAttribute( "ui.antialias" )
graph.addAttribute( "ui.quality" )
val A:Node = graph.addNode( "A" )
val B:Node = graph.addNode( "B" )
val C:Node = graph.addNode( "C" )
val D:Node = graph.addNode( "D" )
val E:Node = graph.addNode( "E" )
graph.addEdge( "AB", "A", "B" )
graph.addEdge( "BC", "B", "C" )
graph.addEdge( "CD", "C", "D" )
graph.addEdge( "DA", "D", "A" )
graph.addEdge( "DE", "D", "E" )
graph.addEdge( "EB", "E", "B" )
A.setAttribute("xyz", Array[Double]( 0, 1, 0 ))
B.setAttribute("xyz", Array[Double]( 1.5, 1, 0 ))
C.setAttribute("xyz", Array[Double]( 1, 0, 0 ))
D.setAttribute("xyz", Array[Double]( 0, 0, 0 ))
E.setAttribute("xyz", Array[Double]( 0.4, 0.6, 0 ))
val sman = new SpriteManager( graph )
sman.setSpriteFactory( new MySpriteFactory )
val s1 = sman.addSprite( "S1" ).asInstanceOf[MySprite]
val s2 = sman.addSprite( "S2" ).asInstanceOf[MySprite]
val s3 = sman.addSprite( "S3" ).asInstanceOf[MySprite]
s1.attachToEdge( "AB" )
s2.attachToEdge( "CD" )
s3.attachToEdge( "DA" )
while( loop ) {
pipeIn.pump
s1.move
s2.move
s3.move
sleep( 10 )
}
printf( "bye bye" )
exit
}
protected def sleep( ms:Long ) { Thread.sleep( ms ) }
// Viewer Listener Interface
def viewClosed( id:String ) { loop = false }
def buttonPushed( id:String ) {
if( id == "quit" )
loop = false
}
def buttonReleased( id:String ) {}
// Data
val styleSheet = """
graph {
canvas-color: black;
fill-mode: gradient-vertical;
fill-color: black, #004;
padding: 60px;
}
node {
shape: circle;
size: 14px;
fill-mode: gradient-radial;
fill-color: #FFFA, #FFF0;
stroke-mode: none;
shadow-mode: gradient-radial;
shadow-color: #FFF9, #FFF0;
shadow-width: 10px;
shadow-offset: 0px, 0px;
}
node:clicked {
fill-color: #F00A, #F000;
}
node:selected {
fill-color: #00FA, #00F0;
}
edge {
shape: line;
size: 1px;
fill-color: #FFF3;
fill-mode: plain;
arrow-shape: none;
}
sprite {
shape: circle;
fill-mode: gradient-radial;
fill-color: #FFF8, #FFF0;
}
"""
class MySpriteFactory extends SpriteFactory {
override def newSprite( identifier:String, manager:SpriteManager, position:Values ):Sprite = {
if( position != null )
return new MySprite( identifier, manager, position );
return new MySprite( identifier, manager );
}
}
class MySprite( identifier:String, manager:SpriteManager, pos:Values ) extends Sprite( identifier, manager, pos ) {
def this( identifier:String, manager:SpriteManager ) {
this( identifier, manager, new Values( StyleConstants.Units.GU, 0, 0, 0 ) )
}
val SPEED = 0.005f
var speed = SPEED
var off = 0f
var units = Units.PX
def setOffsetPx( offset:Float ) { off = offset; units = Units.PX }
def move() {
var p = getX
p += speed
if( p < 0 || p > 1 ) {
val edge = getAttachment.asInstanceOf[Edge]
if( edge != null ) {
val node = if( p > 1 ) edge.getTargetNode[Node] else edge.getSourceNode[Node]
var other = randomOutEdge( node )
if( node.getOutDegree > 1 ) { while( other eq edge ) other = randomOutEdge( node ) }
attachToEdge( other.getId )
if( node eq other.getSourceNode ) {
setPosition( units, 0, off, 0 )
speed = SPEED
} else {
setPosition( units, 1, off, 0 )
speed = -SPEED
}
}
} else {
setPosition( units, p, off, 0 )
}
}
}
}
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