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/*
 * Copyright 2009 Google Inc.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */
package com.google.gwt.layout.client;

import static com.google.gwt.dom.client.Style.Unit.PX;

import com.google.gwt.animation.client.Animation;
import com.google.gwt.core.client.GWT;
import com.google.gwt.dom.client.Element;
import com.google.gwt.dom.client.Style.Unit;

import java.util.ArrayList;
import java.util.List;

/**
 * Helper class for laying out a container element and its children.
 * 
 * 

* This class is typically used by higher-level widgets to implement layout on * their behalf. It is intended to wrap an element (usually a <div>), and * lay its children out in a predictable fashion, automatically accounting for * changes to the parent's size, and for all elements' margins, borders, and * padding. *

* *

* To use this class, create a container element (again, usually a <div>) * and pass it to {@link #Layout(Element)}. Rather than attaching child elements * directly to the element managed by this {@link Layout}, use the * {@link Layout#attachChild(Element)} method. This will attach the child * element and return a {@link Layout.Layer} object which is used to manage the * child. *

* *

* A separate {@link Layout.Layer} instance is associated with each child * element. There is a set of methods available on this class to manipulate the * child element's position and size. In order for changes to a layer to take * effect, you must finally call one of {@link #layout()} or * {@link #layout(int)}. This allows many changes to different layers to be * applied efficiently, and to be animated. *

* *

* On most browsers, this is implemented using absolute positioning. It also * contains extra logic to make IE6 work properly. *

* *

*

Example

* {@example com.google.gwt.examples.LayoutExample} *

* *

* NOTE: This class will only work in standards mode, which requires * that the HTML page in which it is run have an explicit <!DOCTYPE> * declaration. *

* *

* NOTE: This class is still very new, and its interface may change without * warning. Use at your own risk. *

*/ public class Layout { /** * Used to specify the alignment of child elements within a layer. */ public enum Alignment { /** * Positions an element at the beginning of a given axis. */ BEGIN, /** * Positions an element at the beginning of a given axis. */ END, /** * Stretches an element to fill the layer on a given axis. */ STRETCH; } /** * Callback interface used by {@link Layout#layout(int, AnimationCallback)} * to provide updates on animation progress. */ public interface AnimationCallback { /** * Called immediately after the animation is complete, and the entire layout * is in its final state. */ void onAnimationComplete(); /** * Called at each step of the animation, for each layer being laid out. * * @param layer the layer being laid out */ void onLayout(Layer layer, double progress); } /** * This class is used to set the position and size of child elements. * *

* Each child element has three values associated with each axis: {left, * right, width} on the horizontal axis, and {top, bottom, height} on the * vertical axis. Precisely two of three values may be set at a time, or the * system will be over- or under-contrained. For this reason, the following * methods are provided for setting these values: *

    *
  • {@link Layout.Layer#setLeftRight}
  • *
  • {@link Layout.Layer#setLeftWidth}
  • *
  • {@link Layout.Layer#setRightWidth}
  • *
  • {@link Layout.Layer#setTopBottom}
  • *
  • {@link Layout.Layer#setTopHeight}
  • *
  • {@link Layout.Layer#setBottomHeight}
  • *
*

* *

* By default, each layer is set to fill the entire parent (i.e., {left, top, * right, bottom} = {0, 0, 0, 0}). *

*/ public class Layer { final Element container, child; Object userObject; boolean setLeft, setRight, setTop, setBottom, setWidth, setHeight; boolean setTargetLeft = true, setTargetRight = true, setTargetTop = true, setTargetBottom = true, setTargetWidth, setTargetHeight; Unit leftUnit, topUnit, rightUnit, bottomUnit, widthUnit, heightUnit; Unit targetLeftUnit = PX, targetTopUnit = PX, targetRightUnit = PX, targetBottomUnit = PX, targetWidthUnit, targetHeightUnit; double left, top, right, bottom, width, height; double sourceLeft, sourceTop, sourceRight, sourceBottom, sourceWidth, sourceHeight; double targetLeft, targetTop, targetRight, targetBottom, targetWidth, targetHeight; Alignment hPos = Alignment.STRETCH, vPos = Alignment.STRETCH; boolean visible = true; Layer(Element container, Element child, Object userObject) { this.container = container; this.child = child; this.userObject = userObject; } /** * Gets the container element associated with this layer. * *

* This is the element that sits between the parent and child elements. It * is normally necessary to operate on this element only when you need to * modify CSS properties that are not directly modeled by the Layer class. *

* * @return the container element */ public Element getContainerElement() { return container; } /** * Gets the user-data associated with this layer. * * @return the layer's user-data object */ public Object getUserObject() { return this.userObject; } /** * Sets the layer's bottom and height values. * * @param bottom * @param bottomUnit * @param height * @param heightUnit */ public void setBottomHeight(double bottom, Unit bottomUnit, double height, Unit heightUnit) { this.setTargetBottom = this.setTargetHeight = true; this.setTargetTop = false; this.targetBottom = bottom; this.targetHeight = height; this.targetBottomUnit = bottomUnit; this.targetHeightUnit = heightUnit; } /** * Sets the child element's horizontal position within the layer. * * @param position */ public void setChildHorizontalPosition(Alignment position) { this.hPos = position; } /** * Sets the child element's vertical position within the layer. * * @param position */ public void setChildVerticalPosition(Alignment position) { this.vPos = position; } /** * Sets the layer's left and right values. * * @param left * @param leftUnit * @param right * @param rightUnit */ public void setLeftRight(double left, Unit leftUnit, double right, Unit rightUnit) { this.setTargetLeft = this.setTargetRight = true; this.setTargetWidth = false; this.targetLeft = left; this.targetRight = right; this.targetLeftUnit = leftUnit; this.targetRightUnit = rightUnit; } /** * Sets the layer's left and width values. * * @param left * @param leftUnit * @param width * @param widthUnit */ public void setLeftWidth(double left, Unit leftUnit, double width, Unit widthUnit) { this.setTargetLeft = this.setTargetWidth = true; this.setTargetRight = false; this.targetLeft = left; this.targetWidth = width; this.targetLeftUnit = leftUnit; this.targetWidthUnit = widthUnit; } /** * Sets the layer's right and width values. * * @param right * @param rightUnit * @param width * @param widthUnit */ public void setRightWidth(double right, Unit rightUnit, double width, Unit widthUnit) { this.setTargetRight = this.setTargetWidth = true; this.setTargetLeft = false; this.targetRight = right; this.targetWidth = width; this.targetRightUnit = rightUnit; this.targetWidthUnit = widthUnit; } /** * Sets the layer's top and bottom values. * * @param top * @param topUnit * @param bottom * @param bottomUnit */ public void setTopBottom(double top, Unit topUnit, double bottom, Unit bottomUnit) { this.setTargetTop = this.setTargetBottom = true; this.setTargetHeight = false; this.targetTop = top; this.targetBottom = bottom; this.targetTopUnit = topUnit; this.targetBottomUnit = bottomUnit; } /** * Sets the layer's top and height values. * * @param top * @param topUnit * @param height * @param heightUnit */ public void setTopHeight(double top, Unit topUnit, double height, Unit heightUnit) { this.setTargetTop = this.setTargetHeight = true; this.setTargetBottom = false; this.targetTop = top; this.targetHeight = height; this.targetTopUnit = topUnit; this.targetHeightUnit = heightUnit; } /** * Sets the layer's visibility. * * @param visible */ public void setVisible(boolean visible) { this.visible = visible; } } private LayoutImpl impl = GWT.create(LayoutImpl.class); private List layers = new ArrayList(); private final Element parentElem; private Animation animation; /** * Constructs a new layout associated with the given parent element. * * @param parent the element to serve as the layout parent */ public Layout(Element parent) { this.parentElem = parent; impl.initParent(parent); } /** * Asserts that the given child element is managed by this layout. * * @param elem the element to be tested */ public void assertIsChild(Element elem) { assert elem.getParentElement().getParentElement() == this.parentElem : "Element is not a child of this layout"; } /** * Attaches a child element to this layout. * *

* This method will attach the child to the layout, removing it from its * current parent element. Use the {@link Layer} it returns to manipulate the * child. *

* * @param child the child to be attached * @return the {@link Layer} associated with the element */ public Layer attachChild(Element child) { return attachChild(child, null); } /** * Attaches a child element to this layout. * *

* This method will attach the child to the layout, removing it from its * current parent element. Use the {@link Layer} it returns to manipulate the * child. *

* * @param child the child to be attached * @param before the child element before which to insert * @return the {@link Layer} associated with the element */ public Layer attachChild(Element child, Element before) { return attachChild(child, before, null); } /** * Attaches a child element to this layout. * *

* This method will attach the child to the layout, removing it from its * current parent element. Use the {@link Layer} it returns to manipulate the * child. *

* * @param child the child to be attached * @param userObject an arbitrary object to be associated with this layer * @return the {@link Layer} associated with the element */ public Layer attachChild(Element child, Object userObject) { return attachChild(child, null, userObject); } /** * Attaches a child element to this layout. * *

* This method will attach the child to the layout, removing it from its * current parent element. Use the {@link Layer} it returns to manipulate the * child. *

* * @param child the child to be attached * @param before the child element before which to insert * @param userObject an arbitrary object to be associated with this layer * @return the {@link Layer} associated with the element */ public Layer attachChild(Element child, Element before, Object userObject) { Element container = impl.attachChild(parentElem, child, before); Layer layer = new Layer(container, child, userObject); layers.add(layer); return layer; } /** * Causes the parent element to fill its own parent. * *

* This is most useful for top-level layouts that need to follow the size of * another element, such as the <body>. *

*/ public void fillParent() { impl.fillParent(parentElem); } /** * Returns the size of one unit, in pixels, in the context of this layout. * *

* This will work for any unit type, but be aware that certain unit types, * such as {@link Unit#EM}, and {@link Unit#EX}, will return different values * based upon the parent's associated font size. {@link Unit#PCT} is dependent * upon the parent's actual size, and the axis to be measured. *

* * @param unit the unit type to be measured * @param vertical whether the unit to be measured is on the vertical or * horizontal axis (this matters only for {@link Unit#PCT}) * @return the unit size, in pixels */ public double getUnitSize(Unit unit, boolean vertical) { return impl.getUnitSizeInPixels(parentElem, unit, vertical); } /** * Updates this layout's children immediately. This method must be * called after updating any of its children's {@link Layer layers}. */ public void layout() { layout(0); } /** * Updates the layout by animating it over time. * * @param duration the duration of the animation * @see #layout(int, AnimationCallback) */ public void layout(int duration) { layout(duration, null); } /** * Updates the layout by animating it over time, with a callback on each frame * of the animation, and upon completion. * * @param duration the duration of the animation * @param callback the animation callback */ public void layout(int duration, final AnimationCallback callback) { // Cancel the old animation, if there is one. if (animation != null) { animation.cancel(); } // If there's no actual animation going on, don't do any of the expensive // constraint calculations or anything like that. if (duration == 0) { for (Layer l : layers) { l.left = l.sourceLeft = l.targetLeft; l.top = l.sourceTop = l.targetTop; l.right = l.sourceRight = l.targetRight; l.bottom = l.sourceBottom = l.targetBottom; l.width = l.sourceWidth = l.targetWidth; l.height = l.sourceHeight = l.targetHeight; l.setLeft = l.setTargetLeft; l.setTop = l.setTargetTop; l.setRight = l.setTargetRight; l.setBottom = l.setTargetBottom; l.setWidth = l.setTargetWidth; l.setHeight = l.setTargetHeight; l.leftUnit = l.targetLeftUnit; l.topUnit = l.targetTopUnit; l.rightUnit = l.targetRightUnit; l.bottomUnit = l.targetBottomUnit; l.widthUnit = l.targetWidthUnit; l.heightUnit = l.targetHeightUnit; impl.layout(l); if (callback != null) { callback.onLayout(l, 1.0); } } impl.finalizeLayout(parentElem); if (callback != null) { callback.onAnimationComplete(); } return; } // Deal with constraint changes (e.g. left-width => right-width, etc) int parentWidth = parentElem.getClientWidth(); int parentHeight = parentElem.getClientHeight(); for (Layer l : layers) { adjustHorizontalConstraints(parentWidth, l); adjustVerticalConstraints(parentHeight, l); } animation = new Animation() { @Override protected void onCancel() { onComplete(); } @Override protected void onComplete() { animation = null; layout(); if (callback != null) { callback.onAnimationComplete(); } } @Override protected void onUpdate(double progress) { for (Layer l : layers) { if (l.setTargetLeft) { l.left = l.sourceLeft + (l.targetLeft - l.sourceLeft) * progress; } if (l.setTargetRight) { l.right = l.sourceRight + (l.targetRight - l.sourceRight) * progress; } if (l.setTargetTop) { l.top = l.sourceTop + (l.targetTop - l.sourceTop) * progress; } if (l.setTargetBottom) { l.bottom = l.sourceBottom + (l.targetBottom - l.sourceBottom) * progress; } if (l.setTargetWidth) { l.width = l.sourceWidth + (l.targetWidth - l.sourceWidth) * progress; } if (l.setTargetHeight) { l.height = l.sourceHeight + (l.targetHeight - l.sourceHeight) * progress; } impl.layout(l); if (callback != null) { callback.onLayout(l, progress); } } impl.finalizeLayout(parentElem); } }; animation.run(duration, parentElem); } /** * This method must be called when the parent element becomes attached to the * document. * * @see #onDetach() */ public void onAttach() { impl.onAttach(parentElem); } /** * This method must be called when the parent element becomes detached from * the document. * * @see #onAttach() */ public void onDetach() { impl.onDetach(parentElem); } /** * Removes a child element from this layout. * * @param layer the layer associated with the child to be removed */ public void removeChild(Layer layer) { impl.removeChild(layer.container, layer.child); layers.remove(layer); } private void adjustHorizontalConstraints(int parentWidth, Layer l) { double leftPx = l.left * getUnitSize(l.leftUnit, false); double rightPx = l.right * getUnitSize(l.rightUnit, false); double widthPx = l.width * getUnitSize(l.widthUnit, false); if (l.setLeft && !l.setTargetLeft) { // -left l.setLeft = false; if (!l.setWidth) { // +width l.setTargetWidth = true; l.sourceWidth = (parentWidth - (leftPx + rightPx)) / getUnitSize(l.targetWidthUnit, false); } else { // +right l.setTargetRight = true; l.sourceRight = (parentWidth - (leftPx + widthPx)) / getUnitSize(l.targetRightUnit, false); } } else if (l.setWidth && !l.setTargetWidth) { // -width l.setWidth = false; if (!l.setLeft) { // +left l.setTargetLeft = true; l.sourceLeft = (parentWidth - (rightPx + widthPx)) / getUnitSize(l.targetLeftUnit, false); } else { // +right l.setTargetRight = true; l.sourceRight = (parentWidth - (leftPx + widthPx)) / getUnitSize(l.targetRightUnit, false); } } else if (l.setRight && !l.setTargetRight) { // -right l.setRight = false; if (!l.setWidth) { // +width l.setTargetWidth = true; l.sourceWidth = (parentWidth - (leftPx + rightPx)) / getUnitSize(l.targetWidthUnit, false); } else { // +left l.setTargetLeft = true; l.sourceLeft = (parentWidth - (rightPx + widthPx)) / getUnitSize(l.targetLeftUnit, false); } } l.setLeft = l.setTargetLeft; l.setRight = l.setTargetRight; l.setWidth = l.setTargetWidth; l.leftUnit = l.targetLeftUnit; l.rightUnit = l.targetRightUnit; l.widthUnit = l.targetWidthUnit; } private void adjustVerticalConstraints(int parentHeight, Layer l) { double topPx = l.top * getUnitSize(l.topUnit, true); double bottomPx = l.bottom * getUnitSize(l.bottomUnit, true); double heightPx = l.height * getUnitSize(l.heightUnit, true); if (l.setTop && !l.setTargetTop) { // -top l.setTop = false; if (!l.setHeight) { // +height l.setTargetHeight = true; l.sourceHeight = (parentHeight - (topPx + bottomPx)) / getUnitSize(l.targetHeightUnit, true); } else { // +bottom l.setTargetBottom = true; l.sourceBottom = (parentHeight - (topPx + heightPx)) / getUnitSize(l.targetBottomUnit, true); } } else if (l.setHeight && !l.setTargetHeight) { // -height l.setHeight = false; if (!l.setTop) { // +top l.setTargetTop = true; l.sourceTop = (parentHeight - (bottomPx + heightPx)) / getUnitSize(l.targetTopUnit, true); } else { // +bottom l.setTargetBottom = true; l.sourceBottom = (parentHeight - (topPx + heightPx)) / getUnitSize(l.targetBottomUnit, true); } } else if (l.setBottom && !l.setTargetBottom) { // -bottom l.setBottom = false; if (!l.setHeight) { // +height l.setTargetHeight = true; l.sourceHeight = (parentHeight - (topPx + bottomPx)) / getUnitSize(l.targetHeightUnit, true); } else { // +top l.setTargetTop = true; l.sourceTop = (parentHeight - (bottomPx + heightPx)) / getUnitSize(l.targetTopUnit, true); } } l.setTop = l.setTargetTop; l.setBottom = l.setTargetBottom; l.setHeight = l.setTargetHeight; l.topUnit = l.targetTopUnit; l.bottomUnit = l.targetBottomUnit; l.heightUnit = l.targetHeightUnit; } }




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