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/* JUG Java Uuid Generator
 *
 * Copyright (c) 2002- Tatu Saloranta, [email protected]
 *
 * Licensed under the License specified in the file licenses/LICENSE.txt which is
 * included with the source code.
 * You may not use this file except in compliance with the License.
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.hornetq.utils;


/**
 * UUID represents Universally Unique Identifiers (aka Global UID in Windows
 * world). UUIDs are usually generated via UUIDGenerator (or in case of 'Null
 * UUID', 16 zero bytes, via static method getNullUUID()), or received from
 * external systems.
 * 

* By default class caches the string presentations of UUIDs so that description * is only created the first time it's needed. For memory stingy applications * this caching can be turned off (note though that if uuid.toString() is never * called, desc is never calculated so only loss is the space allocated for the * desc pointer... which can of course be commented out to save memory). *

* Similarly, hash code is calculated when it's needed for the first time, and * from thereon that value is just returned. This means that using UUIDs as keys * should be reasonably efficient. *

* UUIDs can be compared for equality, serialized, cloned and even sorted. * Equality is a simple bit-wise comparison. Ordering (for sorting) is done by * first ordering based on type (in the order of numeric values of types), * secondarily by time stamp (only for time-based time stamps), and finally by * straight numeric byte-by-byte comparison (from most to least significant * bytes). */ public final class UUID { private static final String kHexChars = "0123456789abcdefABCDEF"; public static final byte INDEX_CLOCK_HI = 6; public static final byte INDEX_CLOCK_MID = 4; public static final byte INDEX_CLOCK_LO = 0; public static final byte INDEX_TYPE = 6; // Clock seq. & variant are multiplexed... public static final byte INDEX_CLOCK_SEQUENCE = 8; public static final byte INDEX_VARIATION = 8; public static final byte TYPE_NULL = 0; public static final byte TYPE_TIME_BASED = 1; public static final byte TYPE_DCE = 2; // Not used public static final byte TYPE_NAME_BASED = 3; public static final byte TYPE_RANDOM_BASED = 4; /* * 'Standard' namespaces defined (suggested) by UUID specs: */ public static final String NAMESPACE_DNS = "6ba7b810-9dad-11d1-80b4-00c04fd430c8"; public static final String NAMESPACE_URL = "6ba7b811-9dad-11d1-80b4-00c04fd430c8"; public static final String NAMESPACE_OID = "6ba7b812-9dad-11d1-80b4-00c04fd430c8"; public static final String NAMESPACE_X500 = "6ba7b814-9dad-11d1-80b4-00c04fd430c8"; /* * By default let's cache desc, can be turned off. For hash code there's no * point in turning it off (since the int is already part of the instance * memory allocation); if you want to save those 4 bytes (or possibly bit * more if alignment is bad) just comment out hash caching. */ private static boolean sDescCaching = true; private final byte[] mId; // Both string presentation and hash value may be cached... private transient String mDesc = null; private transient int mHashCode = 0; /** * @param type UUID type * @param data 16 byte UUID contents */ public UUID(final int type, final byte[] data) { mId = data; // Type is multiplexed with time_hi: mId[UUID.INDEX_TYPE] &= (byte) 0x0F; mId[UUID.INDEX_TYPE] |= (byte) (type << 4); // Variant masks first two bits of the clock_seq_hi: mId[UUID.INDEX_VARIATION] &= (byte) 0x3F; mId[UUID.INDEX_VARIATION] |= (byte) 0x80; } public byte[] asBytes() { return mId; } /** * Could use just the default hash code, but we can probably create a better * identity hash (ie. same contents generate same hash) manually, without * sacrificing speed too much. Although multiplications with modulos would * generate better hashing, let's use just shifts, and do 2 bytes at a time. *

* Of course, assuming UUIDs are randomized enough, even simpler approach * might be good enough? *

* Is this a good hash? ... one of these days I better read more about basic * hashing techniques I swear! */ private static final int[] kShifts = {3, 7, 17, 21, 29, 4, 9}; @Override public int hashCode() { if (mHashCode == 0) { // Let's handle first and last byte separately: int result = mId[0] & 0xFF; result |= result << 16; result |= result << 8; for (int i = 1; i < 15; i += 2) { int curr = (mId[i] & 0xFF) << 8 | mId[i + 1] & 0xFF; int shift = UUID.kShifts[i >> 1]; if (shift > 16) { result ^= curr << shift | curr >>> 32 - shift; } else { result ^= curr << shift; } } // and then the last byte: int last = mId[15] & 0xFF; result ^= last << 3; result ^= last << 13; result ^= last << 27; // Let's not accept hash 0 as it indicates 'not hashed yet': if (result == 0) { mHashCode = -1; } else { mHashCode = result; } } return mHashCode; } @Override public String toString() { /* * Could be synchronized, but there isn't much harm in just taking our * chances (ie. in the worst case we'll form the string more than once... * but result is the same) */ if (mDesc == null) { StringBuffer b = new StringBuffer(36); for (int i = 0; i < 16; ++i) { // Need to bypass hyphens: switch (i) { case 4: case 6: case 8: case 10: b.append('-'); break; default: // no-op } int hex = mId[i] & 0xFF; b.append(UUID.kHexChars.charAt(hex >> 4)); b.append(UUID.kHexChars.charAt(hex & 0x0f)); } if (!UUID.sDescCaching) { return b.toString(); } mDesc = b.toString(); } return mDesc; } /** * Creates a 128bit number from the String representation of {@link UUID}. * * @param uuid * @return byte array that can be used to recreate a UUID instance from the given String * representation */ public static byte[] stringToBytes(String uuid) { byte[] data = new byte[16]; int dataIdx = 0; try { for (int i = 0; i < uuid.length(); ) { while (uuid.charAt(i) == '-') { i++; } char c1 = uuid.charAt(i); char c2 = uuid.charAt(i + 1); i += 2; int c1Bytes = Character.digit(c1, 16); int c2Bytes = Character.digit(c2, 16); data[dataIdx++] = (byte) ((c1Bytes << 4) + c2Bytes); } } catch (RuntimeException e) { throw new IllegalArgumentException(e); } return data; } /** * Checking equality of UUIDs is easy; just compare the 128-bit number. */ @Override public boolean equals(final Object o) { if (!(o instanceof UUID)) { return false; } byte[] otherId = ((UUID) o).mId; byte[] thisId = mId; for (int i = 0; i < 16; ++i) { if (otherId[i] != thisId[i]) { return false; } } return true; } }





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