org.jivesoftware.openfire.container.Module Maven / Gradle / Ivy
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/*
* Copyright (C) 2004-2008 Jive Software. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jivesoftware.openfire.container;
import org.jivesoftware.openfire.XMPPServer;
/**
* Logical, server-managed entities must implement this interface. A module
* represents an operational unit and may contain zero or more services
* and rely on zero or more services that may be hosted by the container.
*
* In order to be hosted in the Jive server container, all modules must:
*
*
* - Implement the Module interface
* - Have a public no-arg constructor
*
* The Jive container will run all modules through a simple lifecycle:
*
* constructor -> initialize() -> start() -> stop() -> destroy() -> finalizer
* |<-----------------------| ^
* | |
* V----------------------------------->
*
*
* The Module interface is intended to provide the simplest mechanism
* for creating, deploying, and managing server modules.
*
*
* @author Iain Shigeoka
*/
public interface Module {
/**
* Returns the name of the module for display in administration interfaces.
*
* @return The name of the module.
*/
String getName();
/**
* Initialize the module with the container.
* Modules may be initialized and never started, so modules
* should be prepared for a call to destroy() to follow initialize().
*
* @param server the server hosting this module.
*/
void initialize(XMPPServer server);
/**
* Start the module (must return quickly). Any long running
* operations should spawn a thread and allow the method to return
* immediately.
*/
void start();
/**
* Stop the module. The module should attempt to free up threads
* and prepare for either another call to initialize (reconfigure the module)
* or for destruction.
*/
void stop();
/**
* Module should free all resources and prepare for deallocation.
*/
void destroy();
}