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/*
 * Copyright (C) 2004-2008 Jive Software. All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.jivesoftware.openfire.container;

import org.jivesoftware.openfire.XMPPServer;

/**
 * Logical, server-managed entities must implement this interface. A module
 * represents an operational unit and may contain zero or more services
 * and rely on zero or more services that may be hosted by the container.
 * 

* In order to be hosted in the Jive server container, all modules must: *

*
    *
  • Implement the Module interface
  • *
  • Have a public no-arg constructor
  • *
*

The Jive container will run all modules through a simple lifecycle:

*
 * constructor -> initialize() -> start() -> stop() -> destroy() -> finalizer
 *                    |<-----------------------|          ^
 *                    |                                   |
 *                    V----------------------------------->
 * 
*

* The Module interface is intended to provide the simplest mechanism * for creating, deploying, and managing server modules. *

* * @author Iain Shigeoka */ public interface Module { /** * Returns the name of the module for display in administration interfaces. * * @return The name of the module. */ String getName(); /** * Initialize the module with the container. * Modules may be initialized and never started, so modules * should be prepared for a call to destroy() to follow initialize(). * * @param server the server hosting this module. */ void initialize(XMPPServer server); /** * Start the module (must return quickly). Any long running * operations should spawn a thread and allow the method to return * immediately. */ void start(); /** * Stop the module. The module should attempt to free up threads * and prepare for either another call to initialize (reconfigure the module) * or for destruction. */ void stop(); /** * Module should free all resources and prepare for deallocation. */ void destroy(); }




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