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package org.java_websocket;

import org.java_websocket.drafts.Draft;
import org.java_websocket.exceptions.InvalidDataException;
import org.java_websocket.framing.Framedata;
import org.java_websocket.framing.Framedata.Opcode;
import org.java_websocket.framing.FramedataImpl1;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.handshake.HandshakeImpl1Server;
import org.java_websocket.handshake.ServerHandshake;
import org.java_websocket.handshake.ServerHandshakeBuilder;

/**
 * This class default implements all methods of the WebSocketListener that can be overridden optionally when advances functionalities is needed.
**/ public abstract class WebSocketAdapter implements WebSocketListener { /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see org.java_websocket.WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket, Draft, ClientHandshake) */ @Override public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer( WebSocket conn, Draft draft, ClientHandshake request ) throws InvalidDataException { return new HandshakeImpl1Server(); } @Override public void onWebsocketHandshakeReceivedAsClient( WebSocket conn, ClientHandshake request, ServerHandshake response ) throws InvalidDataException { } /** * This default implementation does not do anything which will cause the connections to always progress. * * @see org.java_websocket.WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket, ClientHandshake) */ @Override public void onWebsocketHandshakeSentAsClient( WebSocket conn, ClientHandshake request ) throws InvalidDataException { } /** * This default implementation does not do anything. Go ahead and overwrite it * * @see org.java_websocket.WebSocketListener#onWebsocketMessageFragment(WebSocket, Framedata) */ @Override public void onWebsocketMessageFragment( WebSocket conn, Framedata frame ) { } /** * This default implementation will send a pong in response to the received ping. * The pong frame will have the same payload as the ping frame. * * @see org.java_websocket.WebSocketListener#onWebsocketPing(WebSocket, Framedata) */ @Override public void onWebsocketPing( WebSocket conn, Framedata f ) { FramedataImpl1 resp = new FramedataImpl1( f ); resp.setOptcode( Opcode.PONG ); conn.sendFrame( resp ); } /** * This default implementation does not do anything. Go ahead and overwrite it. * * @see @see org.java_websocket.WebSocketListener#onWebsocketPong(WebSocket, Framedata) */ @Override public void onWebsocketPong( WebSocket conn, Framedata f ) { } /** * Gets the XML string that should be returned if a client requests a Flash * security policy. * * The default implementation allows access from all remote domains, but * only on the port that this WebSocketServer is listening on. * * This is specifically implemented for gitime's WebSocket client for Flash: * http://github.com/gimite/web-socket-js * * @return An XML String that comforms to Flash's security policy. You MUST * not include the null char at the end, it is appended automatically. */ @Override public String getFlashPolicy( WebSocket conn ) { return "\0"; } }




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