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A barebones WebSocket client and server implementation written 100% in Java
/*
* Copyright (c) 2010-2019 Nathan Rajlich
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.java_websocket;
import org.java_websocket.drafts.Draft;
import org.java_websocket.exceptions.InvalidDataException;
import org.java_websocket.framing.Framedata;
import org.java_websocket.framing.PingFrame;
import org.java_websocket.framing.PongFrame;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.handshake.HandshakeImpl1Server;
import org.java_websocket.handshake.ServerHandshake;
import org.java_websocket.handshake.ServerHandshakeBuilder;
/**
* This class default implements all methods of the WebSocketListener that can be overridden optionally when advances functionalities is needed.
**/
public abstract class WebSocketAdapter implements WebSocketListener {
/**
* This default implementation does not do anything. Go ahead and overwrite it.
*
* @see org.java_websocket.WebSocketListener#onWebsocketHandshakeReceivedAsServer(WebSocket, Draft, ClientHandshake)
*/
@Override
public ServerHandshakeBuilder onWebsocketHandshakeReceivedAsServer( WebSocket conn, Draft draft, ClientHandshake request ) throws InvalidDataException {
return new HandshakeImpl1Server();
}
@Override
public void onWebsocketHandshakeReceivedAsClient( WebSocket conn, ClientHandshake request, ServerHandshake response ) throws InvalidDataException {
//To overwrite
}
/**
* This default implementation does not do anything which will cause the connections to always progress.
*
* @see org.java_websocket.WebSocketListener#onWebsocketHandshakeSentAsClient(WebSocket, ClientHandshake)
*/
@Override
public void onWebsocketHandshakeSentAsClient( WebSocket conn, ClientHandshake request ) throws InvalidDataException {
//To overwrite
}
/**
* This default implementation will send a pong in response to the received ping.
* The pong frame will have the same payload as the ping frame.
*
* @see org.java_websocket.WebSocketListener#onWebsocketPing(WebSocket, Framedata)
*/
@Override
public void onWebsocketPing( WebSocket conn, Framedata f ) {
conn.sendFrame( new PongFrame( (PingFrame)f ) );
}
/**
* This default implementation does not do anything. Go ahead and overwrite it.
*
* @see org.java_websocket.WebSocketListener#onWebsocketPong(WebSocket, Framedata)
*/
@Override
public void onWebsocketPong( WebSocket conn, Framedata f ) {
//To overwrite
}
}