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/**
* Copyright (c) 2011, 2014, Jonathan Giles, Johan Vos, Hendrik Ebbers
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of DataFX, the website javafxdata.org, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.datafx.tutorial;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import org.datafx.controller.FXMLController;
import org.datafx.controller.flow.action.ActionMethod;
import org.datafx.controller.flow.action.ActionTrigger;
import javax.annotation.PostConstruct;
/**
* This is the controller class for the view used in this first tutorial.
* By using the DataFX @FXMLController annotation
* the class defines its FXML file that contains the layout of the view and defines its UI components.
* By using the JavaFX @FXML annotation that is part of the basic JavaFX API, components that are defined in the FXML file can be easily
* injected in the controller. Once the controller is created the init() methods will be called by the Flow Framework.
* This method is annotated by the @PostConstruct annotation.
* By doing so the DataFX flow container will call this method once all injectable values of the controller
* instance are injected. There three different types of values / fields that can be injected:
*
* - UI components that are annotated by @FXML
* - DataFX objects. Here DataFX provides several annotations
* - Custom implementations. These will be injected by using the @Inject annotation
*
*
* The method that is annotated by @PostContruct will be called when all injections are finished.
*
* In this first example we will only use @FXML to inject FXML UI components to the controller.
*
* In addition DataFX action handling is introduced in this example. The view contains a button named actionButton.
* Once this button is clicked, the onAction() method will be executed. To do so DataFX contains two annotation:
* - The @ActionTrigger annotation annotates a UI component that will trigger an action.
* Each action in DataFX is defined by a unique id, which is passed as the value of the @ActionTrigger annotation
* In this example the "myAction" id is used. The id must be unique in view controller.
* - To handle the action a method of the controller should be annotated with the @ActionMethod annotation.
* The value of this annotation
* must be the unique id of the defined action. Therefore @ActionMethod("myAction") is used here.
* The method will be called in the JavaFX Application Thread
*
* As you will see later there are other types of actions than simply calling a method. These will be shown later in other tutorial.
* For now the most important point is that a component that is annotated with @ActionTrigger can trigger a method that is annotated with
* @ActionMethod if both annotations define the same unique action id.
* So once the actionButton in this example is clicked the onAction() method will be called and the text of the label will change.
*
* Note: This example is quite easy and normally you could define the action binding by only one line of Java code in the init() method:
* actionButton.setOnAction((e) -> onAction());
* So why are these annotations used here?
* As you will see in further tutorials that are more complex than this one it will make sense to use the annotations to provide
* more readable code.
*/
@FXMLController("simpleView.fxml")
public class SimpleController {
/**
* In the FXML file of this view (simpleView.fxml) a Label is defined. This label has the attribute fx:id="resultLabel".
* The definition of the @FXML annotation defines that the value of a field will be injected if the name of the field is
* equal to an fx:id that is defined in the FXML file. So the value of this Label field will be injected and once the controller
* is initialized it will contain the instance of the Label that is defined by the FXML file.
*/
@FXML
private Label resultLabel;
@FXML
@ActionTrigger("myAction")
private Button actionButton;
private int clickCount = 0;
@PostConstruct
public void init() {
resultLabel.setText("Button was clicked " + clickCount + " times");
}
@ActionMethod("myAction")
public void onAction() {
clickCount++;
resultLabel.setText("Button was clicked " + clickCount + " times");
}
}
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