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Library providing immutable/persistent collection classes for
Java. While collections are immutable they provide methods for
adding and removing values by creating new modified copies of
themselves. Each copy shares almost all of its structure with
other copies to minimize memory consumption.
///###////////////////////////////////////////////////////////////////////////
//
// Burton Computer Corporation
// http://www.burton-computer.com
//
// Copyright (c) 2019, Burton Computer Corporation
// All rights reserved.
//
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//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
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// notice, this list of conditions and the following disclaimer in
// the documentation and/or other materials provided with the
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// of its contributors may be used to endorse or promote products
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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package org.javimmutable.collections.common;
import org.javimmutable.collections.Func1;
import org.javimmutable.collections.Holder;
import org.javimmutable.collections.JImmutableMap;
import org.javimmutable.collections.Proc2;
import org.javimmutable.collections.Proc2Throws;
import org.javimmutable.collections.SplitableIterable;
import org.javimmutable.collections.SplitableIterator;
import org.javimmutable.collections.Sum2;
import org.javimmutable.collections.Sum2Throws;
import org.javimmutable.collections.iterators.GenericIterator;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* Interface for simple collection objects that manage the contents of leaf nodes in the hash table.
* Implementations are free to use any class for their leaf nodes and manage them as needed.
*/
public interface CollisionMap
{
interface Node
{
}
@Nonnull
Node emptyNode();
int size(@Nonnull Node node);
@Nonnull
Node update(@Nonnull Node node,
@Nonnull K key,
@Nullable V value);
@Nonnull
Node update(@Nonnull Node node,
@Nonnull K key,
@Nonnull Func1, V> generator);
@Nonnull
Node delete(@Nonnull Node node,
@Nonnull K key);
V getValueOr(@Nonnull Node node,
@Nonnull K key,
V defaultValue);
@Nonnull
Holder findValue(@Nonnull Node node,
@Nonnull K key);
@Nonnull
Holder> findEntry(@Nonnull Node node,
@Nonnull K key);
@Nullable
GenericIterator.State> iterateOverRange(@Nonnull Node node,
@Nullable GenericIterator.State> parent,
int offset,
int limit);
@Nonnull
default GenericIterator.Iterable> genericIterable(@Nonnull Node node)
{
return new GenericIterator.Iterable>()
{
@Nullable
@Override
public GenericIterator.State> iterateOverRange(@Nullable GenericIterator.State> parent,
int offset,
int limit)
{
return CollisionMap.this.iterateOverRange(node, parent, offset, limit);
}
@Override
public int iterableSize()
{
return size(node);
}
};
}
@Nonnull
default SplitableIterable> iterable(@Nonnull CollisionMap.Node node)
{
return genericIterable(node);
}
@Nonnull
default SplitableIterator> iterator(@Nonnull Node node)
{
return genericIterable(node).iterator();
}
void forEach(@Nonnull Node node,
@Nonnull Proc2 proc);
void forEachThrows(@Nonnull Node node,
@Nonnull Proc2Throws proc)
throws E;
R reduce(@Nonnull Node node,
R sum,
@Nonnull Sum2 proc);
R reduceThrows(@Nonnull Node node,
R sum,
@Nonnull Sum2Throws proc)
throws E;
}