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Library providing immutable/persistent collection classes for Java. While collections are immutable they provide methods for adding and removing values by creating new modified copies of themselves. Each copy shares almost all of its structure with other copies to minimize memory consumption.

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// Burton Computer Corporation
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package org.javimmutable.collections.common;

import org.javimmutable.collections.Func1;
import org.javimmutable.collections.Holder;
import org.javimmutable.collections.JImmutableMap;
import org.javimmutable.collections.Proc2;
import org.javimmutable.collections.Proc2Throws;
import org.javimmutable.collections.SplitableIterable;
import org.javimmutable.collections.SplitableIterator;
import org.javimmutable.collections.Sum2;
import org.javimmutable.collections.Sum2Throws;
import org.javimmutable.collections.iterators.GenericIterator;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

/**
 * Interface for simple collection objects that manage the contents of leaf nodes in the hash table.
 * Implementations are free to use any class for their leaf nodes and manage them as needed.
 */
public interface CollisionMap
{
    interface Node
    {
    }

    @Nonnull
    Node emptyNode();

    int size(@Nonnull Node node);

    @Nonnull
    Node update(@Nonnull Node node,
                @Nonnull K key,
                @Nullable V value);

    @Nonnull
    Node update(@Nonnull Node node,
                @Nonnull K key,
                @Nonnull Func1, V> generator);

    @Nonnull
    Node delete(@Nonnull Node node,
                @Nonnull K key);

    V getValueOr(@Nonnull Node node,
                 @Nonnull K key,
                 V defaultValue);

    @Nonnull
    Holder findValue(@Nonnull Node node,
                        @Nonnull K key);

    @Nonnull
    Holder> findEntry(@Nonnull Node node,
                                                @Nonnull K key);

    @Nullable
    GenericIterator.State> iterateOverRange(@Nonnull Node node,
                                                                      @Nullable GenericIterator.State> parent,
                                                                      int offset,
                                                                      int limit);

    @Nonnull
    default GenericIterator.Iterable> genericIterable(@Nonnull Node node)
    {
        return new GenericIterator.Iterable>()
        {
            @Nullable
            @Override
            public GenericIterator.State> iterateOverRange(@Nullable GenericIterator.State> parent,
                                                                                     int offset,
                                                                                     int limit)
            {
                return CollisionMap.this.iterateOverRange(node, parent, offset, limit);
            }

            @Override
            public int iterableSize()
            {
                return size(node);
            }
        };
    }

    @Nonnull
    default SplitableIterable> iterable(@Nonnull CollisionMap.Node node)
    {
        return genericIterable(node);
    }

    @Nonnull
    default SplitableIterator> iterator(@Nonnull Node node)
    {
        return genericIterable(node).iterator();
    }

    void forEach(@Nonnull Node node,
                 @Nonnull Proc2 proc);

     void forEachThrows(@Nonnull Node node,
                                             @Nonnull Proc2Throws proc)
        throws E;

     R reduce(@Nonnull Node node,
                 R sum,
                 @Nonnull Sum2 proc);

     R reduceThrows(@Nonnull Node node,
                                            R sum,
                                            @Nonnull Sum2Throws proc)
        throws E;
}




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