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package org.javimmutable.collections.common;

import org.javimmutable.collections.Func1;
import org.javimmutable.collections.Holder;
import org.javimmutable.collections.JImmutableMap;
import org.javimmutable.collections.Proc2;
import org.javimmutable.collections.Proc2Throws;
import org.javimmutable.collections.SplitableIterable;
import org.javimmutable.collections.SplitableIterator;
import org.javimmutable.collections.Sum2;
import org.javimmutable.collections.Sum2Throws;
import org.javimmutable.collections.iterators.GenericIterator;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

/**
 * Interface for simple collection objects that manage the contents of leaf nodes in the hash table.
 * Implementations are free to use any class for their leaf nodes and manage them as needed.
 */
public interface CollisionMap
{
    interface Node
    {
    }

    @Nonnull
    Node empty();

    @Nonnull
    Node single(@Nonnull K key,
                @Nullable V value);

    int size(@Nonnull Node node);

    @Nonnull
    Node update(@Nonnull Node node,
                @Nonnull K key,
                @Nullable V value);

    @Nonnull
    Node update(@Nonnull Node node,
                @Nonnull K key,
                @Nonnull Func1, V> generator);

    @Nonnull
    Node delete(@Nonnull Node node,
                @Nonnull K key);

    V getValueOr(@Nonnull Node node,
                 @Nonnull K key,
                 V defaultValue);

    @Nonnull
    Holder findValue(@Nonnull Node node,
                        @Nonnull K key);

    @Nonnull
    Holder> findEntry(@Nonnull Node node,
                                                @Nonnull K key);

    @Nullable
    GenericIterator.State> iterateOverRange(@Nonnull Node node,
                                                                      @Nullable GenericIterator.State> parent,
                                                                      int offset,
                                                                      int limit);

    @Nonnull
    default GenericIterator.Iterable> genericIterable(@Nonnull Node node)
    {
        return new GenericIterator.Iterable>()
        {
            @Nullable
            @Override
            public GenericIterator.State> iterateOverRange(@Nullable GenericIterator.State> parent,
                                                                                     int offset,
                                                                                     int limit)
            {
                return CollisionMap.this.iterateOverRange(node, parent, offset, limit);
            }

            @Override
            public int iterableSize()
            {
                return size(node);
            }
        };
    }

    @Nonnull
    default SplitableIterable> iterable(@Nonnull CollisionMap.Node node)
    {
        return genericIterable(node);
    }

    @Nonnull
    default SplitableIterator> iterator(@Nonnull Node node)
    {
        return genericIterable(node).iterator();
    }

    void forEach(@Nonnull Node node,
                 @Nonnull Proc2 proc);

     void forEachThrows(@Nonnull Node node,
                                             @Nonnull Proc2Throws proc)
        throws E;

     R reduce(@Nonnull Node node,
                 R sum,
                 @Nonnull Sum2 proc);

     R reduceThrows(@Nonnull Node node,
                                            R sum,
                                            @Nonnull Sum2Throws proc)
        throws E;
}




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