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The Netty project is an effort to provide an asynchronous event-driven network application framework and tools for rapid development of maintainable high performance and high scalability protocol servers and clients. In other words, Netty is a NIO client server framework which enables quick and easy development of network applications such as protocol servers and clients. It greatly simplifies and streamlines network programming such as TCP and UDP socket server.

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/*
 * Copyright 2009 Red Hat, Inc.
 *
 * Red Hat licenses this file to you under the Apache License, version 2.0
 * (the "License"); you may not use this file except in compliance with the
 * License.  You may obtain a copy of the License at:
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package org.jboss.netty.handler.stream;

import org.jboss.netty.buffer.ChannelBuffer;

/**
 * A data stream of indefinite length which is consumed by {@link ChunkedWriteHandler}.
 *
 * @author The Netty Project
 * @author Trustin Lee
 * @version $Rev: 2166 $, $Date: 2010-02-18 13:24:41 +0900 (Thu, 18 Feb 2010) $
 *
 * @apiviz.landmark
 */
public interface ChunkedInput {

    /**
     * Returns {@code true} if and only if there is any data left in the
     * stream.  Please note that {@code false} does not necessarily mean that
     * the stream has reached at its end.  In a slow stream, the next chunk
     * might be unavailable just momentarily.
     */
    boolean hasNextChunk() throws Exception;

    /**
     * Fetches a chunked data from the stream.  The returned chunk is usually
     * a {@link ChannelBuffer}, but you could extend an existing implementation
     * to convert the {@link ChannelBuffer} into a different type that your
     * handler or encoder understands.  Once this method returns the last chunk
     * and thus the stream has reached at its end, any subsequent {@link #isEndOfInput()}
     * call must return {@code false}.
     *
     * @return the fetched chunk, which is usually {@link ChannelBuffer}.
     *         {@code null} if there is no data left in the stream.
     *         Please note that {@code null} does not necessarily mean that the
     *         stream has reached at its end.  In a slow stream, the next chunk
     *         might be unavailable just momentarily.
     */
    Object nextChunk() throws Exception;

    /**
     * Return {@code true} if and only if there is no data left in the stream
     * and the stream has reached at its end.
     */
    boolean isEndOfInput() throws Exception;

    /**
     * Releases the resources associated with the stream.
     */
    void close() throws Exception;
}




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