org.jboss.ejb.client.annotation.CompressionHint Maven / Gradle / Ivy
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* JBoss, Home of Professional Open Source.
* Copyright 2017 Red Hat, Inc., and individual contributors
* as indicated by the @author tags.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.jboss.ejb.client.annotation;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
import java.util.zip.Deflater;
/**
* A hint to the EJB client API that the data being communicated between the EJB client and the server via the {@link org.jboss.ejb.client.EJBReceiver EJBReceiver(s)} should be compressed.
*
* This is just a hint and it's ultimately the EJB client API implementation and/or the EJBReceiver(s) which decide whether or not the data will be compressed.
*
* @author Jaikiran Pai
*/
@Target({ElementType.METHOD, ElementType.TYPE})
@Retention(RetentionPolicy.RUNTIME)
public @interface CompressionHint {
/**
* True if the request data of an EJB invocation should be compressed. False otherwise. By default this is true
.
*/
boolean compressRequest() default true;
/**
* True if the response data of an EJB invocation should be compressed. False otherwise. By default this is true
.
*/
boolean compressResponse() default true;
/**
* The compression level to be used while compressing the data. The values can be any of those that are supported by {@link Deflater}. By default the compression level is {@link Deflater#DEFAULT_COMPRESSION}
*/
int compressionLevel() default Deflater.DEFAULT_COMPRESSION;
}