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A 2D java physics engine, a port of the C++ Box2d engine. This is the core physics engine.

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 * Copyright (c) 2011, Daniel Murphy
 * All rights reserved.
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 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
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 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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package org.jbox2d.dynamics.contacts;

import org.jbox2d.collision.Manifold;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.ShapeType;
import org.jbox2d.common.Transform;
import org.jbox2d.dynamics.Fixture;
import org.jbox2d.pooling.IWorldPool;

// updated to rev 100

public class CircleContact extends Contact {
	
	/**
	 * @param argPool
	 */
	public CircleContact(IWorldPool argPool) {
		super(argPool);
	}

	public void init(Fixture fixtureA, Fixture fixtureB){
		super.init(fixtureA, fixtureB);
		assert(m_fixtureA.getType() == ShapeType.CIRCLE);
		assert(m_fixtureB.getType() == ShapeType.CIRCLE);
	}
	
	@Override
	public void evaluate(Manifold manifold, Transform xfA, Transform xfB) {
		pool.getCollision().collideCircles(manifold,
				(CircleShape)m_fixtureA.getShape(), xfA,
				(CircleShape)m_fixtureB.getShape(), xfB);
	}
}




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