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 * Copyright (c) 2011, Daniel Murphy
 * All rights reserved.
 * 
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 *       names of its contributors may be used to endorse or promote products
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 * 
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package org.jbox2d.dynamics.joints;

import org.jbox2d.dynamics.Body;

//updated to rev 100 - ec
/**
 * A joint edge is used to connect bodies and joints together
 * in a joint graph where each body is a node and each joint
 * is an edge. A joint edge belongs to a doubly linked list
 * maintained in each attached body. Each joint has two joint
 * nodes, one for each attached body.
 * @author Daniel
 */
public class JointEdge {
	
	/**
	 * Provides quick access to the other body attached
	 */
	public Body other = null;
	
	/**
	 * the joint
	 */
	public Joint joint = null;
	
	/**
	 * the previous joint edge in the body's joint list
	 */
	public JointEdge prev = null;
	
	/**
	 * the next joint edge in the body's joint list
	 */
	public JointEdge next = null;
}




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