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A 2D java physics engine, a port of the C++ Box2d engine. This is the core physics engine.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL DANIEL MURPHY BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.util.sph;
import org.jbox2d.common.Vec2;
// Defaults in Master.cpp
public class Parameter {
public int numPts;
public double velocityScale;
public Vec2 initVel;
public double initMass;
public double initDensity;
public double initPressure;
public double initPtSpacing;
public double h;
public double c;
public double machNum;
public double betaMax;
public double nu;
public double bodyFX;
public double bodyFY;
public double densityVariation;
public double lengthScale;
public int firstOutput; // first step to output a frame
public int outputEvery; // how often to output results to master
public int numSteps; // how many total steps to run
public double deltaT; // change in time per time step
public Parameter(Parameter p) {
numPts = p.numPts;
velocityScale = p.velocityScale;
initVel = p.initVel;
initMass = p.initMass;
initDensity = p.initDensity;
initPressure = p.initPressure;
initPtSpacing = p.initPtSpacing;
h = p.h;
c = p.c;
machNum = p.machNum;
betaMax = p.betaMax;
nu = p.nu;
bodyFX = p.bodyFX;
bodyFY = p.bodyFY;
densityVariation = p.densityVariation;
lengthScale = p.lengthScale;
firstOutput = p.firstOutput;
outputEvery = p.outputEvery;
numSteps = p.numSteps;
deltaT = p.deltaT;
}
public Parameter(){
numPts = 0;
velocityScale = 0;
initVel = new Vec2(0, 0);
initMass = 0;
initDensity = 0;
initPressure = 0;
initPtSpacing = 0;
h = 0;
c = 0;
machNum = 0;
deltaT = 0;
outputEvery = 0;
betaMax = 0;
numSteps = 0;
firstOutput = 0;
nu = 0;
bodyFX = 0;
bodyFY = 0;
densityVariation = 0;
lengthScale = 0;
}
}