org.jbox2d.dynamics.joints.GearJointDef Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jbox2d-library Show documentation
Show all versions of jbox2d-library Show documentation
A 2D java physics engine, a port of the C++ Box2d engine. This is the core physics engine.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 5:20:39 AM Jan 22, 2011
*/
package org.jbox2d.dynamics.joints;
/**
* Gear joint definition. This definition requires two existing
* revolute or prismatic joints (any combination will work).
* The provided joints must attach a dynamic body to a static body.
* @author Daniel Murphy
*/
public class GearJointDef extends JointDef {
/**
* The first revolute/prismatic joint attached to the gear joint.
*/
public Joint joint1;
/**
* The second revolute/prismatic joint attached to the gear joint.
*/
public Joint joint2;
/**
* Gear ratio.
* @see GearJoint
*/
public float ratio;
public GearJointDef(){
type = JointType.GEAR;
joint1 = null;
joint2 = null;
}
}