org.jbox2d.pooling.normal.DefaultWorldPool Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jbox2d-library Show documentation
Show all versions of jbox2d-library Show documentation
A 2D java physics engine, a port of the C++ Box2d engine. This is the core physics engine.
/*******************************************************************************
* Copyright (c) 2011, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 3:26:14 AM Jan 11, 2011
*/
package org.jbox2d.pooling.normal;
import java.util.HashMap;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.Collision;
import org.jbox2d.collision.Distance;
import org.jbox2d.collision.TimeOfImpact;
import org.jbox2d.common.Mat22;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;
import org.jbox2d.common.Vec3;
import org.jbox2d.dynamics.contacts.CircleContact;
import org.jbox2d.dynamics.contacts.Contact;
import org.jbox2d.dynamics.contacts.PolygonAndCircleContact;
import org.jbox2d.dynamics.contacts.PolygonContact;
import org.jbox2d.pooling.IDynamicStack;
import org.jbox2d.pooling.IWorldPool;
/**
* Provides object pooling for all objects used in the engine. Objects retrieved from here should
* only be used temporarily, and then pushed back (with the exception of arrays).
*
* @author Daniel Murphy
*/
public class DefaultWorldPool implements IWorldPool {
private final OrderedStack vecs;
private final OrderedStack vec3s;
private final OrderedStack mats;
private final OrderedStack aabbs;
private final HashMap afloats = new HashMap();
private final HashMap aints = new HashMap();
private final HashMap avecs = new HashMap();
private final Class>[] classes = new Class>[] { IWorldPool.class };
private final Object[] args = new Object[] { this };
private final MutableStack pcstack = new MutableStack(
PolygonContact.class, Settings.CONTACT_STACK_INIT_SIZE, classes, args);
private final MutableStack ccstack = new MutableStack(
CircleContact.class, Settings.CONTACT_STACK_INIT_SIZE, classes, args);
private final MutableStack cpstack = new MutableStack(
PolygonAndCircleContact.class, Settings.CONTACT_STACK_INIT_SIZE, classes, args);
private final Collision collision;
private final TimeOfImpact toi;
private final Distance dist;
public DefaultWorldPool(int argSize, int argContainerSize) {
vecs = new OrderedStack(Vec2.class, argSize, argContainerSize);
vec3s = new OrderedStack(Vec3.class, argSize, argContainerSize);
mats = new OrderedStack(Mat22.class, argSize, argContainerSize);
aabbs = new OrderedStack(AABB.class, argSize, argContainerSize);
dist = new Distance();
collision = new Collision(this);
toi = new TimeOfImpact(this);
}
public final IDynamicStack getPolyContactStack() {
return pcstack;
}
public final IDynamicStack getCircleContactStack() {
return ccstack;
}
public final IDynamicStack getPolyCircleContactStack() {
return cpstack;
}
public final Vec2 popVec2() {
return vecs.pop();
}
public final Vec2[] popVec2(int argNum) {
return vecs.pop(argNum);
}
public final void pushVec2(int argNum) {
vecs.push(argNum);
}
public final Vec3 popVec3() {
return vec3s.pop();
}
public final Vec3[] popVec3(int argNum) {
return vec3s.pop(argNum);
}
public final void pushVec3(int argNum) {
vec3s.push(argNum);
}
public final Mat22 popMat22() {
return mats.pop();
}
public final Mat22[] popMat22(int argNum) {
return mats.pop(argNum);
}
public final void pushMat22(int argNum) {
mats.push(argNum);
}
public final AABB popAABB() {
return aabbs.pop();
}
public final AABB[] popAABB(int argNum) {
return aabbs.pop(argNum);
}
public final void pushAABB(int argNum) {
aabbs.push(argNum);
}
public final Collision getCollision() {
return collision;
}
public final TimeOfImpact getTimeOfImpact() {
return toi;
}
public final Distance getDistance() {
return dist;
}
public final float[] getFloatArray(int argLength) {
if (!afloats.containsKey(argLength)) {
afloats.put(argLength, new float[argLength]);
}
assert (afloats.get(argLength).length == argLength) : "Array not built with correct length";
return afloats.get(argLength);
}
public final int[] getIntArray(int argLength) {
if (!aints.containsKey(argLength)) {
aints.put(argLength, new int[argLength]);
}
assert (aints.get(argLength).length == argLength) : "Array not built with correct length";
return aints.get(argLength);
}
public final Vec2[] getVec2Array(int argLength) {
if (!avecs.containsKey(argLength)) {
Vec2[] ray = new Vec2[argLength];
for (int i = 0; i < argLength; i++) {
ray[i] = new Vec2();
}
avecs.put(argLength, ray);
}
assert (avecs.get(argLength).length == argLength) : "Array not built with correct length";
return avecs.get(argLength);
}
}