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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.
/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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******************************************************************************/
/**
* Created at 2:12:15 PM Jul 17, 2010
*/
package org.jbox2d.testbed.framework;
import org.jbox2d.collision.Collision.PointState;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Fixture;
/**
* Contact point for {@link TestbedTest}.
* @author Daniel Murphy
*/
public class ContactPoint {
public Fixture fixtureA;
public Fixture fixtureB;
public final Vec2 normal = new Vec2();
public final Vec2 position = new Vec2();
public PointState state;
}