All Downloads are FREE. Search and download functionalities are using the official Maven repository.

org.jbox2d.testbed.tests.Cantilever Maven / Gradle / Ivy

Go to download

The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.

There is a newer version: 2.2.1.1
Show newest version
/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
 * 	  this list of conditions and the following disclaimer.
 * 	* Redistributions in binary form must reproduce the above copyright notice,
 * 	  this list of conditions and the following disclaimer in the documentation
 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/
/**
 * Created at 4:11:55 AM Jan 15, 2011
 */
package org.jbox2d.testbed.tests;

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.joints.WeldJointDef;
import org.jbox2d.testbed.framework.TestbedTest;

/**
 * @author Daniel Murphy
 */
public class Cantilever extends TestbedTest {
	
	
	int e_count = 8;
	
	@Override
	public boolean isSaveLoadEnabled() {
	  return true;
	}
	
	/**
	 * @see org.jbox2d.testbed.framework.TestbedTest#initTest(boolean)
	 */
	@Override
	public void initTest(boolean argDeserialized) {
	  if(argDeserialized){
	    return;
	  }
		Body ground = null;
		{
			BodyDef bd = new BodyDef();
			ground = getWorld().createBody(bd);

			PolygonShape shape = new PolygonShape();
			shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
			ground.createFixture(shape, 0.0f);
		}

		{
			PolygonShape shape = new PolygonShape();
			shape.setAsBox(0.5f, 0.125f);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 20.0f;

			WeldJointDef jd = new WeldJointDef();

			Body prevBody = ground;
			for (int i = 0; i < e_count; ++i)
			{
				BodyDef bd = new BodyDef();
				bd.type = BodyType.DYNAMIC;
				bd.position.set(-14.5f + 1.0f * i, 5.0f);
				Body body = getWorld().createBody(bd);
				body.createFixture(fd);

				Vec2 anchor = new Vec2(-15.0f + 1.0f * i, 5.0f);
				jd.initialize(prevBody, body, anchor);
				getWorld().createJoint(jd);

				prevBody = body;
			}
		}

		{
			PolygonShape shape = new PolygonShape();
			shape.setAsBox(0.5f, 0.125f);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 20.0f;

			WeldJointDef jd = new WeldJointDef();

			Body prevBody = ground;
			for (int i = 0; i < e_count; ++i)
			{
				BodyDef bd = new BodyDef();
				bd.type = BodyType.DYNAMIC;
				bd.position.set(-14.5f + 1.0f * i, 15.0f);
				bd.inertiaScale = 10.0f;
				Body body = getWorld().createBody(bd);
				body.createFixture(fd);

				Vec2 anchor = new Vec2(-15.0f + 1.0f * i, 15.0f);
				jd.initialize(prevBody, body, anchor);
				getWorld().createJoint(jd);

				prevBody = body;
			}
		}

		{
			PolygonShape shape = new PolygonShape();
			shape.setAsBox(0.5f, 0.125f);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 20.0f;

			WeldJointDef jd = new WeldJointDef();

			Body prevBody = ground;
			for (int i = 0; i < e_count; ++i)
			{
				BodyDef bd = new BodyDef();
				bd.type = BodyType.DYNAMIC;
				bd.position.set(-4.5f + 1.0f * i, 5.0f);
				Body body = getWorld().createBody(bd);
				body.createFixture(fd);

				if (i > 0)
				{
					Vec2 anchor = new Vec2(-5.0f + 1.0f * i, 5.0f);
					jd.initialize(prevBody, body, anchor);
					getWorld().createJoint(jd);
				}

				prevBody = body;
			}
		}

		{
			PolygonShape shape = new PolygonShape();
			shape.setAsBox(0.5f, 0.125f);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 20.0f;

			WeldJointDef jd = new WeldJointDef();

			Body prevBody = ground;
			for (int i = 0; i < e_count; ++i)
			{
				BodyDef bd = new BodyDef();
				bd.type = BodyType.DYNAMIC;
				bd.position.set(5.5f + 1.0f * i, 10.0f);
				bd.inertiaScale = 10.0f;
				Body body = getWorld().createBody(bd);
				body.createFixture(fd);

				if (i > 0)
				{
					Vec2 anchor = new Vec2(5.0f + 1.0f * i, 10.0f);
					jd.initialize(prevBody, body, anchor);
					getWorld().createJoint(jd);
				}

				prevBody = body;
			}
		}

		for (int i = 0; i < 2; ++i)
		{
			Vec2 vertices[] = new Vec2[3];
			vertices[0] = new Vec2(-0.5f, 0.0f);
			vertices[1] = new Vec2(0.5f, 0.0f);
			vertices[2] = new Vec2(0.0f, 1.5f);

			PolygonShape shape = new PolygonShape();
			shape.set(vertices, 3);

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 1.0f;

			BodyDef bd = new BodyDef();
			bd.type = BodyType.DYNAMIC;
			bd.position.set(-8.0f + 8.0f * i, 12.0f);
			Body body = getWorld().createBody(bd);
			body.createFixture(fd);
		}

		for (int i = 0; i < 2; ++i)
		{
			CircleShape shape = new CircleShape();
			shape.m_radius = 0.5f;

			FixtureDef fd = new FixtureDef();
			fd.shape = shape;
			fd.density = 1.0f;

			BodyDef bd = new BodyDef();
			bd.type = BodyType.DYNAMIC;
			bd.position.set(-6.0f + 6.0f * i, 10.0f);
			Body body = getWorld().createBody(bd);
			body.createFixture(fd);
		}
	}
	
	/**
	 * @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
	 */
	@Override
	public String getTestName() {
		return "Cantilever";
	}
	
}




© 2015 - 2024 Weber Informatics LLC | Privacy Policy