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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.
/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 5:36:06 PM Jul 17, 2010
*/
package org.jbox2d.testbed.tests;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.testbed.framework.TestbedTest;
/**
* @author Daniel Murphy
*/
public class PyramidTest extends TestbedTest {
@Override
public boolean isSaveLoadEnabled() {
return true;
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#initTest(boolean)
*/
@Override
public void initTest(boolean argDeserialized) {
if(argDeserialized){
return;
}
setTitle("Pyramid");
int count = 20;
{
BodyDef bd = new BodyDef();
Body ground = getWorld().createBody(bd);
PolygonShape shape = new PolygonShape();
shape.setAsEdge(new Vec2(-40.0f, 0f), new Vec2(40.0f, 0f));
ground.createFixture(shape, 0.0f);
// CircleShape cs = new CircleShape();
// cs.m_radius = 8.0f;
// cs.m_p.set(-0.3f,-8.0f);
// Fixture f = ground.createFixture(cs, 0.0f);
// f.setFriction(0.0f);
}
{
float a = .5f;
PolygonShape shape = new PolygonShape();
shape.setAsBox(a, a);
Vec2 x = new Vec2(-7.0f, 0.75f);
Vec2 y = new Vec2();
Vec2 deltaX = new Vec2(0.5625f, 1.25f);
Vec2 deltaY = new Vec2(1.125f, 0.0f);
for (int i = 0; i < count; ++i){
y.set(x);
for (int j = i; j < count; ++j){
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
bd.position.set(y);
Body body = getWorld().createBody(bd);
body.createFixture(shape, 5.0f);
y.addLocal(deltaY);
}
x.addLocal(deltaX);
}
}
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
*/
@Override
public String getTestName() {
return "Pyramid";
}
}
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