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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.
/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 4:56:29 AM Jan 14, 2011
*/
package org.jbox2d.testbed.tests;
import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;
/**
* @author Daniel Murphy
*/
public class VerticalStack extends TestbedTest {
private static final long BULLET_TAG = 1;
public static final int e_columnCount = 5;
public static final int e_rowCount = 16;
Body m_bullet;
@Override
public Long getTag(Body argBody) {
if(argBody == m_bullet){
return BULLET_TAG;
}
return super.getTag(argBody);
}
@Override
public void processBody(Body argBody, Long argTag) {
if(argTag == BULLET_TAG){
m_bullet = argBody;
return;
}
super.processBody(argBody, argTag);
}
@Override
public boolean isSaveLoadEnabled() {
return true;
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#initTest(boolean)
*/
@Override
public void initTest(boolean argDeserialized) {
if(argDeserialized){
return;
}
{
BodyDef bd = new BodyDef();
Body ground = getWorld().createBody(bd);
PolygonShape shape = new PolygonShape();
shape.setAsEdge(new Vec2(-40.0f, 0.0f), new Vec2(40.0f, 0.0f));
ground.createFixture(shape, 0.0f);
shape.setAsEdge(new Vec2(20.0f, 0.0f), new Vec2(20.0f, 20.0f));
ground.createFixture(shape, 0.0f);
}
float xs[] = new float[] { 0.0f, -10.0f, -5.0f, 5.0f, 10.0f };
for (int j = 0; j < e_columnCount; ++j) {
PolygonShape shape = new PolygonShape();
shape.setAsBox(0.5f, 0.5f);
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 1.0f;
fd.friction = 0.3f;
for (int i = 0; i < e_rowCount; ++i) {
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
int n = j * e_rowCount + i;
assert (n < e_rowCount * e_columnCount);
float x = 0.0f;
// float x = RandomFloat(-0.02f, 0.02f);
// float x = i % 2 == 0 ? -0.025f : 0.025f;
bd.position.set(xs[j] + x, 0.752f + 1.54f * i);
Body body = getWorld().createBody(bd);
body.createFixture(fd);
}
}
m_bullet = null;
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#keyPressed(char, int)
*/
@Override
public void keyPressed(char argKeyChar, int argKeyCode) {
switch (argKeyChar) {
case ',':
if (m_bullet != null) {
getWorld().destroyBody(m_bullet);
m_bullet = null;
}
{
CircleShape shape = new CircleShape();
shape.m_radius = 0.25f;
FixtureDef fd = new FixtureDef();
fd.shape = shape;
fd.density = 20.0f;
fd.restitution = 0.05f;
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
bd.bullet = true;
bd.position.set(-31.0f, 5.0f);
m_bullet = getWorld().createBody(bd);
m_bullet.createFixture(fd);
m_bullet.setLinearVelocity(new Vec2(400.0f, 0.0f));
}
break;
}
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#step(org.jbox2d.testbed.framework.TestbedSettings)
*/
@Override
public void step(TestbedSettings settings) {
super.step(settings);
addTextLine("Press ',' to launch bullet.");
}
/**
* @see org.jbox2d.testbed.framework.TestbedTest#getTestName()
*/
@Override
public String getTestName() {
return "Vertical Stack";
}
}