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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.

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/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
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 * 	* Redistributions in binary form must reproduce the above copyright notice,
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 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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package org.jbox2d.tests.math;

import org.jbox2d.common.MathUtils;

public class SinCosTable {
	
	public static final float TWOPI = (float) (Math.PI * 2);
	
	public static boolean LERP_LOOKUP = true;
	
	public final float precision;
	public final int tableLength;
	
	public final float[] sinLUT;
	//public final float[] cosLUT;

	public SinCosTable(float argPrecision){
		precision = argPrecision;
		tableLength = (int) Math.ceil(TWOPI / precision);
		
		sinLUT = new float[tableLength];
		//cosLUT = new float[tableLength];
		
		for(int i=0; i




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