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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.

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 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
 * 	  this list of conditions and the following disclaimer.
 * 	* Redistributions in binary form must reproduce the above copyright notice,
 * 	  this list of conditions and the following disclaimer in the documentation
 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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package org.jbox2d.testbed.tests;

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.joints.Joint;
import org.jbox2d.dynamics.joints.RevoluteJointDef;
import org.jbox2d.dynamics.joints.WheelJoint;
import org.jbox2d.dynamics.joints.WheelJointDef;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

public class Car extends TestbedTest {
  private static final long CAR_TAG = 100l;
  private static final long WHEEL1_TAG = 101l;
  private static final long WHEEL2_TAG = 102l;
  private static final long SPRING1_TAG = 103l;
  private static final long SPRING2_TAG = 104l;

  private Body m_car;
  private Body m_wheel1;
  private Body m_wheel2;

  private float m_hz;
  private float m_zeta;
  private float m_speed;
  private WheelJoint m_spring1;
  private WheelJoint m_spring2;

  @Override
  public Long getTag(Body body) {
    if (body == m_car) {
      return CAR_TAG;
    }
    if (body == m_wheel1) {
      return WHEEL1_TAG;
    }
    if (body == m_wheel2) {
      return WHEEL2_TAG;
    }
    return super.getTag(body);
  }

  @Override
  public Long getTag(Joint joint) {
    if (joint == m_spring1) {
      return SPRING1_TAG;
    }
    if (joint == m_spring2) {
      return SPRING2_TAG;
    }
    return super.getTag(joint);
  }

  @Override
  public void processBody(Body body, Long tag) {
    if (tag == CAR_TAG) {
      m_car = body;
    } else if (tag == WHEEL1_TAG) {
      m_wheel1 = body;
    } else if (tag == WHEEL2_TAG) {
      m_wheel2 = body;
    } else {
      super.processBody(body, tag);
    }
  }

  @Override
  public void processJoint(Joint joint, Long tag) {
    if (tag == SPRING1_TAG) {
      m_spring1 = (WheelJoint) joint;
    } else if (tag == SPRING2_TAG) {
      m_spring2 = (WheelJoint) joint;
    } else {
      super.processJoint(joint, tag);
    }
  }

  @Override
  public boolean isSaveLoadEnabled() {
    return true;
  }

  @Override
  public String getTestName() {
    return "Car";
  }

  @Override
  public void initTest(boolean deserialized) {
    if (deserialized) {
      return;
    }
    m_hz = 4.0f;
    m_zeta = 0.7f;
    m_speed = 50.0f;

    Body ground = null;
    {
      BodyDef bd = new BodyDef();
      ground = m_world.createBody(bd);

      EdgeShape shape = new EdgeShape();

      FixtureDef fd = new FixtureDef();
      fd.shape = shape;
      fd.density = 0.0f;
      fd.friction = 0.6f;

      shape.set(new Vec2(-20.0f, 0.0f), new Vec2(20.0f, 0.0f));
      ground.createFixture(fd);

      float hs[] = {0.25f, 1.0f, 4.0f, 0.0f, 0.0f, -1.0f, -2.0f, -2.0f, -1.25f, 0.0f};

      float x = 20.0f, y1 = 0.0f, dx = 5.0f;

      for (int i = 0; i < 10; ++i) {
        float y2 = hs[i];
        shape.set(new Vec2(x, y1), new Vec2(x + dx, y2));
        ground.createFixture(fd);
        y1 = y2;
        x += dx;
      }

      for (int i = 0; i < 10; ++i) {
        float y2 = hs[i];
        shape.set(new Vec2(x, y1), new Vec2(x + dx, y2));
        ground.createFixture(fd);
        y1 = y2;
        x += dx;
      }

      shape.set(new Vec2(x, 0.0f), new Vec2(x + 40.0f, 0.0f));
      ground.createFixture(fd);

      x += 80.0f;
      shape.set(new Vec2(x, 0.0f), new Vec2(x + 40.0f, 0.0f));
      ground.createFixture(fd);

      x += 40.0f;
      shape.set(new Vec2(x, 0.0f), new Vec2(x + 10.0f, 5.0f));
      ground.createFixture(fd);

      x += 20.0f;
      shape.set(new Vec2(x, 0.0f), new Vec2(x + 40.0f, 0.0f));
      ground.createFixture(fd);

      x += 40.0f;
      shape.set(new Vec2(x, 0.0f), new Vec2(x, 20.0f));
      ground.createFixture(fd);
    }

    // Teeter
    {
      BodyDef bd = new BodyDef();
      bd.position.set(140.0f, 1.0f);
      bd.type = BodyType.DYNAMIC;
      Body body = m_world.createBody(bd);

      PolygonShape box = new PolygonShape();
      box.setAsBox(10.0f, 0.25f);
      body.createFixture(box, 1.0f);

      RevoluteJointDef jd = new RevoluteJointDef();
      jd.initialize(ground, body, body.getPosition());
      jd.lowerAngle = -8.0f * MathUtils.PI / 180.0f;
      jd.upperAngle = 8.0f * MathUtils.PI / 180.0f;
      jd.enableLimit = true;
      m_world.createJoint(jd);

      body.applyAngularImpulse(100.0f);
    }

    // Bridge
    {
      int N = 20;
      PolygonShape shape = new PolygonShape();
      shape.setAsBox(1.0f, 0.125f);

      FixtureDef fd = new FixtureDef();
      fd.shape = shape;
      fd.density = 1.0f;
      fd.friction = 0.6f;

      RevoluteJointDef jd = new RevoluteJointDef();

      Body prevBody = ground;
      for (int i = 0; i < N; ++i) {
        BodyDef bd = new BodyDef();
        bd.type = BodyType.DYNAMIC;
        bd.position.set(161.0f + 2.0f * i, -0.125f);
        Body body = m_world.createBody(bd);
        body.createFixture(fd);

        Vec2 anchor = new Vec2(160.0f + 2.0f * i, -0.125f);
        jd.initialize(prevBody, body, anchor);
        m_world.createJoint(jd);

        prevBody = body;
      }

      Vec2 anchor = new Vec2(160.0f + 2.0f * N, -0.125f);
      jd.initialize(prevBody, ground, anchor);
      m_world.createJoint(jd);
    }

    // Boxes
    {
      PolygonShape box = new PolygonShape();
      box.setAsBox(0.5f, 0.5f);

      Body body = null;
      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;

      bd.position.set(230.0f, 0.5f);
      body = m_world.createBody(bd);
      body.createFixture(box, 0.5f);

      bd.position.set(230.0f, 1.5f);
      body = m_world.createBody(bd);
      body.createFixture(box, 0.5f);

      bd.position.set(230.0f, 2.5f);
      body = m_world.createBody(bd);
      body.createFixture(box, 0.5f);

      bd.position.set(230.0f, 3.5f);
      body = m_world.createBody(bd);
      body.createFixture(box, 0.5f);

      bd.position.set(230.0f, 4.5f);
      body = m_world.createBody(bd);
      body.createFixture(box, 0.5f);
    }

    // Car
    {
      PolygonShape chassis = new PolygonShape();
      Vec2 vertices[] = new Vec2[8];
      vertices[0] = new Vec2(-1.5f, -0.5f);
      vertices[1] = new Vec2(1.5f, -0.5f);
      vertices[2] = new Vec2(1.5f, 0.0f);
      vertices[3] = new Vec2(0.0f, 0.9f);
      vertices[4] = new Vec2(-1.15f, 0.9f);
      vertices[5] = new Vec2(-1.5f, 0.2f);
      chassis.set(vertices, 6);

      CircleShape circle = new CircleShape();
      circle.m_radius = 0.4f;

      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
      bd.position.set(0.0f, 1.0f);
      m_car = m_world.createBody(bd);
      m_car.createFixture(chassis, 1.0f);

      FixtureDef fd = new FixtureDef();
      fd.shape = circle;
      fd.density = 1.0f;
      fd.friction = 0.9f;

      bd.position.set(-1.0f, 0.35f);
      m_wheel1 = m_world.createBody(bd);
      m_wheel1.createFixture(fd);

      bd.position.set(1.0f, 0.4f);
      m_wheel2 = m_world.createBody(bd);
      m_wheel2.createFixture(fd);

      WheelJointDef jd = new WheelJointDef();
      Vec2 axis = new Vec2(0.0f, 1.0f);

      jd.initialize(m_car, m_wheel1, m_wheel1.getPosition(), axis);
      jd.motorSpeed = 0.0f;
      jd.maxMotorTorque = 20.0f;
      jd.enableMotor = true;
      jd.frequencyHz = m_hz;
      jd.dampingRatio = m_zeta;
      m_spring1 = (WheelJoint) m_world.createJoint(jd);

      jd.initialize(m_car, m_wheel2, m_wheel2.getPosition(), axis);
      jd.motorSpeed = 0.0f;
      jd.maxMotorTorque = 10.0f;
      jd.enableMotor = false;
      jd.frequencyHz = m_hz;
      jd.dampingRatio = m_zeta;
      m_spring2 = (WheelJoint) m_world.createJoint(jd);
    }
  }

  @Override
  public void keyPressed(char argKeyChar, int argKeyCode) {
    switch (argKeyChar) {
      case 'a':
        m_spring1.enableMotor(true);
        m_spring1.setMotorSpeed(m_speed);
        break;

      case 's':
        m_spring1.enableMotor(true);
        m_spring1.setMotorSpeed(0.0f);
        break;

      case 'd':
        m_spring1.enableMotor(true);
        m_spring1.setMotorSpeed(-m_speed);
        break;

      case 'q':
        m_hz = MathUtils.max(0.0f, m_hz - 1.0f);
        m_spring1.setSpringFrequencyHz(m_hz);
        m_spring2.setSpringFrequencyHz(m_hz);
        break;

      case 'e':
        m_hz += 1.0f;
        m_spring1.setSpringFrequencyHz(m_hz);
        m_spring2.setSpringFrequencyHz(m_hz);
        break;
    }
  }

  @Override
  public void keyReleased(char argKeyChar, int argKeyCode) {
    super.keyReleased(argKeyChar, argKeyCode);
    switch (argKeyChar) {
      case 'a':
      case 's':
      case 'd':
        m_spring1.enableMotor(false);
        break;
    }
  }

  @Override
  public float getDefaultCameraScale() {
    return 15;
  }

  @Override
  public synchronized void step(TestbedSettings settings) {
    super.step(settings);
    addTextLine("Keys: left = a, brake = s, right = d, hz down = q, hz up = e");
    addTextLine("frequency = " + m_hz + " hz, damping ratio = " + m_zeta);

    setCamera(m_car.getPosition());
  }
}




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