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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.
The newest version!
/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
package org.jbox2d.testbed.tests;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.testbed.framework.TestbedTest;
public class DominoTest extends TestbedTest {
@Override
public boolean isSaveLoadEnabled() {
return true;
}
public void initTest(boolean argDeserialized) {
if(argDeserialized){
return;
}
{ // Floor
FixtureDef fd = new FixtureDef();
PolygonShape sd = new PolygonShape();
sd.setAsBox(50.0f, 10.0f);
fd.shape = sd;
BodyDef bd = new BodyDef();
bd.position = new Vec2(0.0f, -10.0f);
getWorld().createBody(bd).createFixture(fd);
}
{ // Platforms
for (int i = 0; i < 4; i++) {
FixtureDef fd = new FixtureDef();
PolygonShape sd = new PolygonShape();
sd.setAsBox(15.0f, 0.125f);
fd.shape = sd;
BodyDef bd = new BodyDef();
bd.position = new Vec2(0.0f, 5f + 5f * i);
getWorld().createBody(bd).createFixture(fd);
}
}
{
FixtureDef fd = new FixtureDef();
PolygonShape sd = new PolygonShape();
sd.setAsBox(0.125f, 2f);
fd.shape = sd;
fd.density = 25.0f;
BodyDef bd = new BodyDef();
bd.type = BodyType.DYNAMIC;
float friction = .5f;
int numPerRow = 25;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < numPerRow; j++) {
fd.friction = friction;
bd.position = new Vec2(-14.75f + j * (29.5f / (numPerRow - 1)), 7.3f + 5f * i);
if (i == 2 && j == 0) {
bd.angle = -0.1f;
bd.position.x += .1f;
} else if (i == 3 && j == numPerRow - 1) {
bd.angle = .1f;
bd.position.x -= .1f;
} else
bd.angle = 0f;
Body myBody = getWorld().createBody(bd);
myBody.createFixture(fd);
}
}
}
}
@Override
public String getTestName() {
return "Dominos";
}
}