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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.
The newest version!
/*******************************************************************************
* Copyright (c) 2013, Daniel Murphy
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
/**
* Created at 5:43:20 AM Jan 14, 2011
*/
package org.jbox2d.testbed.tests;
import java.util.Random;
import org.jbox2d.callbacks.TreeCallback;
import org.jbox2d.callbacks.TreeRayCastCallback;
import org.jbox2d.collision.AABB;
import org.jbox2d.collision.RayCastInput;
import org.jbox2d.collision.RayCastOutput;
import org.jbox2d.collision.broadphase.BroadPhaseStrategy;
import org.jbox2d.collision.broadphase.DynamicTree;
import org.jbox2d.common.Color3f;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Settings;
import org.jbox2d.common.Vec2;
import org.jbox2d.pooling.arrays.Vec2Array;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;
/**
* @author Daniel Murphy
*/
public class DynamicTreeTest extends TestbedTest implements TreeCallback,
TreeRayCastCallback {
int e_actorCount = 128;
float worldExtent;
float m_proxyExtent;
BroadPhaseStrategy m_tree;
AABB m_queryAABB;
RayCastInput m_rayCastInput;
RayCastOutput m_rayCastOutput;
Actor m_rayActor;
Actor m_actors[] = new Actor[e_actorCount];
int m_stepCount;
boolean m_automated;
Random rand = new Random();
@Override
public void initTest(boolean argDeserialized) {
worldExtent = 15.0f;
m_proxyExtent = 0.5f;
m_tree = new DynamicTree();
for (int i = 0; i < e_actorCount; ++i) {
Actor actor = m_actors[i] = new Actor();
GetRandomAABB(actor.aabb);
actor.proxyId = m_tree.createProxy(actor.aabb, actor);
}
m_stepCount = 0;
float h = worldExtent;
m_queryAABB = new AABB();
m_queryAABB.lowerBound.set(-3.0f, -4.0f + h);
m_queryAABB.upperBound.set(5.0f, 6.0f + h);
m_rayCastInput = new RayCastInput();
m_rayCastInput.p1.set(-5.0f, 5.0f + h);
m_rayCastInput.p2.set(7.0f, -4.0f + h);
// m_rayCastInput.p1.set(0.0f, 2.0f + h);
// m_rayCastInput.p2.set(0.0f, -2.0f + h);
m_rayCastInput.maxFraction = 1.0f;
m_rayCastOutput = new RayCastOutput();
m_automated = false;
}
@Override
public void keyPressed(char argKeyChar, int argKeyCode) {
switch (argKeyChar) {
case 'a':
m_automated = !m_automated;
break;
case 'c':
CreateProxy();
break;
case 'd':
DestroyProxy();
break;
case 'm':
MoveProxy();
break;
}
}
private Vec2Array vecPool = new Vec2Array();
@Override
public void step(TestbedSettings settings) {
m_rayActor = null;
for (int i = 0; i < e_actorCount; ++i) {
m_actors[i].fraction = 1.0f;
m_actors[i].overlap = false;
}
if (m_automated == true) {
int actionCount = MathUtils.max(1, e_actorCount >> 2);
for (int i = 0; i < actionCount; ++i) {
Action();
}
}
Query();
RayCast();
Vec2[] vecs = vecPool.get(4);
for (int i = 0; i < e_actorCount; ++i) {
Actor actor = m_actors[i];
if (actor.proxyId == -1)
continue;
Color3f c = new Color3f(0.9f, 0.9f, 0.9f);
if (actor == m_rayActor && actor.overlap) {
c.set(0.9f, 0.6f, 0.6f);
} else if (actor == m_rayActor) {
c.set(0.6f, 0.9f, 0.6f);
} else if (actor.overlap) {
c.set(0.6f, 0.6f, 0.9f);
}
actor.aabb.getVertices(vecs);
getDebugDraw().drawPolygon(vecs, 4, c);
}
Color3f c = new Color3f(0.7f, 0.7f, 0.7f);
m_queryAABB.getVertices(vecs);
getDebugDraw().drawPolygon(vecs, 4, c);
getDebugDraw().drawSegment(m_rayCastInput.p1, m_rayCastInput.p2, c);
Color3f c1 = new Color3f(0.2f, 0.9f, 0.2f);
Color3f c2 = new Color3f(0.9f, 0.2f, 0.2f);
getDebugDraw().drawPoint(m_rayCastInput.p1, 6.0f, c1);
getDebugDraw().drawPoint(m_rayCastInput.p2, 6.0f, c2);
if (m_rayActor != null) {
Color3f cr = new Color3f(0.2f, 0.2f, 0.9f);
Vec2 p = m_rayCastInput.p2.sub(m_rayCastInput.p1)
.mulLocal(m_rayActor.fraction).addLocal(m_rayCastInput.p1);
getDebugDraw().drawPoint(p, 6.0f, cr);
}
++m_stepCount;
if (settings.getSetting(TestbedSettings.DrawTree).enabled) {
m_tree.drawTree(getDebugDraw());
}
m_textLine += 15;
getDebugDraw().drawString(5, m_textLine,
"(c)reate proxy, (d)estroy proxy, (a)utomate", Color3f.WHITE);
}
public boolean treeCallback(int proxyId) {
Actor actor = (Actor) m_tree.getUserData(proxyId);
actor.overlap = AABB.testOverlap(m_queryAABB, actor.aabb);
return true;
}
public float raycastCallback(final RayCastInput input,
int proxyId) {
Actor actor = (Actor) m_tree.getUserData(proxyId);
RayCastOutput output = new RayCastOutput();
boolean hit = actor.aabb.raycast(output, input, getWorld().getPool());
if (hit) {
m_rayCastOutput = output;
m_rayActor = actor;
m_rayActor.fraction = output.fraction;
return output.fraction;
}
return input.maxFraction;
}
public static class Actor {
AABB aabb = new AABB();
float fraction;
boolean overlap;
int proxyId;
}
public void GetRandomAABB(AABB aabb) {
Vec2 w = new Vec2();
w.set(2.0f * m_proxyExtent, 2.0f * m_proxyExtent);
// aabb.lowerBound.x = -m_proxyExtent;
// aabb.lowerBound.y = -m_proxyExtent + worldExtent;
aabb.lowerBound.x = MathUtils.randomFloat(rand, -worldExtent,
worldExtent);
aabb.lowerBound.y = MathUtils.randomFloat(rand, 0.0f,
2.0f * worldExtent);
aabb.upperBound.set(aabb.lowerBound).addLocal(w);
}
public void MoveAABB(AABB aabb) {
Vec2 d = new Vec2();
d.x = MathUtils.randomFloat(rand, -0.5f, 0.5f);
d.y = MathUtils.randomFloat(rand, -0.5f, 0.5f);
// d.x = 2.0f;
// d.y = 0.0f;
aabb.lowerBound.addLocal(d);
aabb.upperBound.addLocal(d);
Vec2 c0 = aabb.lowerBound.add(aabb.upperBound).mulLocal(.5f);
Vec2 min = new Vec2();
min.set(-worldExtent, 0.0f);
Vec2 max = new Vec2();
max.set(worldExtent, 2.0f * worldExtent);
Vec2 c = MathUtils.clamp(c0, min, max);
aabb.lowerBound.addLocal(c.sub(c0));
aabb.upperBound.addLocal(c.sub(c0));
}
public void CreateProxy() {
for (int i = 0; i < e_actorCount; ++i) {
int j = MathUtils.abs(rand.nextInt() % e_actorCount);
Actor actor = m_actors[j];
if (actor.proxyId == -1) {
GetRandomAABB(actor.aabb);
actor.proxyId = m_tree.createProxy(actor.aabb, actor);
return;
}
}
}
public void DestroyProxy() {
for (int i = 0; i < e_actorCount; ++i) {
int j = MathUtils.abs(rand.nextInt() % e_actorCount);
Actor actor = m_actors[j];
if (actor.proxyId != -1) {
m_tree.destroyProxy(actor.proxyId);
actor.proxyId = -1;
return;
}
}
}
public void MoveProxy() {
for (int i = 0; i < e_actorCount; ++i) {
int j = MathUtils.abs(rand.nextInt() % e_actorCount);
Actor actor = m_actors[j];
if (actor.proxyId == -1) {
continue;
}
AABB aabb0 = new AABB(actor.aabb);
MoveAABB(actor.aabb);
Vec2 displacement = actor.aabb.getCenter().sub(aabb0.getCenter());
m_tree.moveProxy(actor.proxyId, new AABB(actor.aabb), displacement);
return;
}
}
public void Action() {
int choice = MathUtils.abs(rand.nextInt() % 20);
switch (choice) {
case 0:
CreateProxy();
break;
case 1:
DestroyProxy();
break;
default:
MoveProxy();
}
}
public void Query() {
m_tree.query(this, m_queryAABB);
for (int i = 0; i < e_actorCount; ++i) {
if (m_actors[i].proxyId == -1) {
continue;
}
boolean overlap = AABB.testOverlap(m_queryAABB, m_actors[i].aabb);
assert (overlap == m_actors[i].overlap);
}
}
public void RayCast() {
m_rayActor = null;
RayCastInput input = new RayCastInput();
input.set(m_rayCastInput);
// Ray cast against the dynamic tree.
m_tree.raycast(this, input);
// Brute force ray cast.
Actor bruteActor = null;
RayCastOutput bruteOutput = new RayCastOutput();
for (int i = 0; i < e_actorCount; ++i) {
if (m_actors[i].proxyId == -1) {
continue;
}
RayCastOutput output = new RayCastOutput();
boolean hit = m_actors[i].aabb.raycast(output, input,
getWorld().getPool());
if (hit) {
bruteActor = m_actors[i];
bruteOutput = output;
input.maxFraction = output.fraction;
}
}
if (bruteActor != null) {
if(MathUtils.abs(bruteOutput.fraction
- m_rayCastOutput.fraction) > Settings.EPSILON) {
System.out.println("wrong!");
assert (MathUtils.abs(bruteOutput.fraction
- m_rayCastOutput.fraction) <= 20 * Settings.EPSILON);
}
}
}
@Override
public String getTestName() {
return "Dynamic Tree";
}
}