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The testbed for JBox2D, a 2d java physics engine, ported from the C++ Box2d engine.

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/*******************************************************************************
 * Copyright (c) 2013, Daniel Murphy
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification,
 * are permitted provided that the following conditions are met:
 * 	* Redistributions of source code must retain the above copyright notice,
 * 	  this list of conditions and the following disclaimer.
 * 	* Redistributions in binary form must reproduce the above copyright notice,
 * 	  this list of conditions and the following disclaimer in the documentation
 * 	  and/or other materials provided with the distribution.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
 * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 ******************************************************************************/
/**
 * created at 12:22:58 AM Jan 13, 2011
 */
package org.jbox2d.testbed.tests;

import org.jbox2d.collision.shapes.CircleShape;
import org.jbox2d.collision.shapes.EdgeShape;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.MathUtils;
import org.jbox2d.common.Vec2;
import org.jbox2d.dynamics.Body;
import org.jbox2d.dynamics.BodyDef;
import org.jbox2d.dynamics.BodyType;
import org.jbox2d.dynamics.FixtureDef;
import org.jbox2d.dynamics.joints.DistanceJointDef;
import org.jbox2d.dynamics.joints.Joint;
import org.jbox2d.dynamics.joints.RevoluteJoint;
import org.jbox2d.dynamics.joints.RevoluteJointDef;
import org.jbox2d.testbed.framework.TestbedSettings;
import org.jbox2d.testbed.framework.TestbedTest;

/**
 * @author Daniel Murphy
 */
public class TheoJansen extends TestbedTest {
  private static final long CHASSIS_TAG = 1;
  private static final long WHEEL_TAG = 2;
  private static final long MOTOR_TAG = 8;

  Vec2 m_offset = new Vec2();
  Body m_chassis;
  Body m_wheel;
  RevoluteJoint m_motorJoint;
  boolean m_motorOn;
  float m_motorSpeed;

  @Override
  public Long getTag(Body argBody) {
    if (argBody == m_chassis) {
      return CHASSIS_TAG;
    } else if (argBody == m_wheel) {
      return WHEEL_TAG;
    }
    return null;
  }

  @Override
  public Long getTag(Joint argJoint) {
    if (argJoint == m_motorJoint) {
      return MOTOR_TAG;
    }
    return null;
  }

  @Override
  public void processBody(Body argBody, Long argTag) {
    if (argTag == CHASSIS_TAG) {
      m_chassis = argBody;
    } else if (argTag == WHEEL_TAG) {
      m_wheel = argBody;
    }
  }

  @Override
  public void processJoint(Joint argJoint, Long argTag) {
    if (argTag == MOTOR_TAG) {
      m_motorJoint = (RevoluteJoint) argJoint;
      m_motorOn = m_motorJoint.isMotorEnabled();
    }
  }

  @Override
  public boolean isSaveLoadEnabled() {
    return true;
  }

  @Override
  public void initTest(boolean argDeserialized) {
    if (argDeserialized) {
      return;
    }

    m_offset.set(0.0f, 8.0f);
    m_motorSpeed = 2.0f;
    m_motorOn = true;
    Vec2 pivot = new Vec2(0.0f, 0.8f);

    // Ground
    {
      BodyDef bd = new BodyDef();
      Body ground = getWorld().createBody(bd);

      EdgeShape shape = new EdgeShape();
      shape.set(new Vec2(-50.0f, 0.0f), new Vec2(50.0f, 0.0f));
      ground.createFixture(shape, 0.0f);

      shape.set(new Vec2(-50.0f, 0.0f), new Vec2(-50.0f, 10.0f));
      ground.createFixture(shape, 0.0f);

      shape.set(new Vec2(50.0f, 0.0f), new Vec2(50.0f, 10.0f));
      ground.createFixture(shape, 0.0f);
    }

    // Balls
    for (int i = 0; i < 40; ++i) {
      CircleShape shape = new CircleShape();
      shape.m_radius = 0.25f;

      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
      bd.position.set(-40.0f + 2.0f * i, 0.5f);

      Body body = getWorld().createBody(bd);
      body.createFixture(shape, 1.0f);
    }

    // Chassis
    {
      PolygonShape shape = new PolygonShape();
      shape.setAsBox(2.5f, 1.0f);

      FixtureDef sd = new FixtureDef();
      sd.density = 1.0f;
      sd.shape = shape;
      sd.filter.groupIndex = -1;
      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
      bd.position.set(pivot).addLocal(m_offset);
      m_chassis = getWorld().createBody(bd);
      m_chassis.createFixture(sd);
    }

    {
      CircleShape shape = new CircleShape();
      shape.m_radius = 1.6f;

      FixtureDef sd = new FixtureDef();
      sd.density = 1.0f;
      sd.shape = shape;
      sd.filter.groupIndex = -1;
      BodyDef bd = new BodyDef();
      bd.type = BodyType.DYNAMIC;
      bd.position.set(pivot).addLocal(m_offset);
      m_wheel = getWorld().createBody(bd);
      m_wheel.createFixture(sd);
    }

    {
      RevoluteJointDef jd = new RevoluteJointDef();

      jd.initialize(m_wheel, m_chassis, pivot.add(m_offset));
      jd.collideConnected = false;
      jd.motorSpeed = m_motorSpeed;
      jd.maxMotorTorque = 400.0f;
      jd.enableMotor = m_motorOn;
      m_motorJoint = (RevoluteJoint) getWorld().createJoint(jd);
    }

    Vec2 wheelAnchor;

    wheelAnchor = pivot.add(new Vec2(0.0f, -0.8f));

    createLeg(-1.0f, wheelAnchor);
    createLeg(1.0f, wheelAnchor);

    m_wheel.setTransform(m_wheel.getPosition(), 120.0f * MathUtils.PI / 180.0f);
    createLeg(-1.0f, wheelAnchor);
    createLeg(1.0f, wheelAnchor);

    m_wheel.setTransform(m_wheel.getPosition(), -120.0f * MathUtils.PI / 180.0f);
    createLeg(-1.0f, wheelAnchor);
    createLeg(1.0f, wheelAnchor);
  }

  void createLeg(float s, Vec2 wheelAnchor) {
    Vec2 p1 = new Vec2(5.4f * s, -6.1f);
    Vec2 p2 = new Vec2(7.2f * s, -1.2f);
    Vec2 p3 = new Vec2(4.3f * s, -1.9f);
    Vec2 p4 = new Vec2(3.1f * s, 0.8f);
    Vec2 p5 = new Vec2(6.0f * s, 1.5f);
    Vec2 p6 = new Vec2(2.5f * s, 3.7f);

    FixtureDef fd1 = new FixtureDef();
    FixtureDef fd2 = new FixtureDef();
    fd1.filter.groupIndex = -1;
    fd2.filter.groupIndex = -1;
    fd1.density = 1.0f;
    fd2.density = 1.0f;

    PolygonShape poly1 = new PolygonShape();
    PolygonShape poly2 = new PolygonShape();

    if (s > 0.0f) {
      Vec2[] vertices = new Vec2[3];

      vertices[0] = p1;
      vertices[1] = p2;
      vertices[2] = p3;
      poly1.set(vertices, 3);

      vertices[0] = new Vec2();
      vertices[1] = p5.sub(p4);
      vertices[2] = p6.sub(p4);
      poly2.set(vertices, 3);
    } else {
      Vec2[] vertices = new Vec2[3];

      vertices[0] = p1;
      vertices[1] = p3;
      vertices[2] = p2;
      poly1.set(vertices, 3);

      vertices[0] = new Vec2();
      vertices[1] = p6.sub(p4);
      vertices[2] = p5.sub(p4);
      poly2.set(vertices, 3);
    }

    fd1.shape = poly1;
    fd2.shape = poly2;

    BodyDef bd1 = new BodyDef(), bd2 = new BodyDef();
    bd1.type = BodyType.DYNAMIC;
    bd2.type = BodyType.DYNAMIC;
    bd1.position = m_offset;
    bd2.position = p4.add(m_offset);

    bd1.angularDamping = 10.0f;
    bd2.angularDamping = 10.0f;

    Body body1 = getWorld().createBody(bd1);
    Body body2 = getWorld().createBody(bd2);

    body1.createFixture(fd1);
    body2.createFixture(fd2);

    DistanceJointDef djd = new DistanceJointDef();

    // Using a soft distance constraint can reduce some jitter.
    // It also makes the structure seem a bit more fluid by
    // acting like a suspension system.
    djd.dampingRatio = 0.5f;
    djd.frequencyHz = 10.0f;

    djd.initialize(body1, body2, p2.add(m_offset), p5.add(m_offset));
    getWorld().createJoint(djd);

    djd.initialize(body1, body2, p3.add(m_offset), p4.add(m_offset));
    getWorld().createJoint(djd);

    djd.initialize(body1, m_wheel, p3.add(m_offset), wheelAnchor.add(m_offset));
    getWorld().createJoint(djd);

    djd.initialize(body2, m_wheel, p6.add(m_offset), wheelAnchor.add(m_offset));
    getWorld().createJoint(djd);

    RevoluteJointDef rjd = new RevoluteJointDef();

    rjd.initialize(body2, m_chassis, p4.add(m_offset));
    getWorld().createJoint(rjd);
  }

  @Override
  public void keyPressed(char key, int argKeyCode) {
    switch (key) {
      case 'a':
        m_motorJoint.setMotorSpeed(-m_motorSpeed);
        break;

      case 's':
        m_motorJoint.setMotorSpeed(0.0f);
        break;

      case 'd':
        m_motorJoint.setMotorSpeed(m_motorSpeed);
        break;

      case 'm':
        m_motorJoint.enableMotor(!m_motorJoint.isMotorEnabled());
        break;
    }
  }

  @Override
  public void step(TestbedSettings settings) {
    super.step(settings);
    addTextLine("Keys: left = a, brake = s, right = d, toggle motor = m");
  }

  @Override
  public String getTestName() {
    return "TheoJansen Walker";
  }
}




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