ensemble.samples.graphics.transforms.RotateSample Maven / Gradle / Ivy
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*
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package ensemble.samples.graphics.transforms;
import ensemble.Sample;
import ensemble.controls.SimplePropertySheet;
import javafx.scene.Node;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Rectangle;
import javafx.scene.transform.Rotate;
/**
* A sample showing rotation of a node around a specified origin.
*
* @related animation/transitions/RotateTransition
* @see javafx.scene.transform.Rotate
* @see javafx.scene.transform.Transform
*/
public class RotateSample extends Sample {
public RotateSample() {
super(220, 270);
//create 2 rectangles
Rectangle rect1 = new Rectangle(90, 90, Color.web("#ed4b00", 0.75));
Rectangle rect2 = new Rectangle(90, 90, Color.web("#ed4b00", 0.5));
//rotate the second one
rect2.getTransforms().add(new Rotate(135, 90, 90)); // parameters are angle, pivotX and pivotY
// rectangle with adjustable rotate
Rectangle rect3 = new Rectangle(40, 180, 60, 60);
rect3.setFill(Color.DODGERBLUE);
rect3.setArcWidth(10);
rect3.setArcHeight(10);
rect3.setRotate(45);
//show the rectangles
getChildren().addAll(rect2, rect1, rect3);
// REMOVE ME
setControls(
new SimplePropertySheet.PropDesc("Rotate", rect3.rotateProperty(), 0d, 360d)
);
// END REMOVE ME
//create arrow
Polygon polygon = createArrow();
polygon.setLayoutX(110);
polygon.setLayoutY(15);
polygon.setRotate(135);
getChildren().addAll(polygon);
}
public static Polygon createArrow() {
Polygon polygon = new Polygon(new double[]{
7.5, 0,
15, 15,
10, 15,
10, 30,
5, 30,
5, 15,
0, 15
});
polygon.setFill(Color.web("#ff0900"));
return polygon;
}
// REMOVE ME
public static Node createIconContent() {
final Rectangle r1 = new Rectangle (0, 0, 64, 64);
r1.setArcHeight(4);
r1.setArcWidth(4);
r1.setFill(Color.web("#ed4b00"));
Polygon polygon = createArrow();
polygon.setLayoutX(65);
polygon.setLayoutY(5);
polygon.setRotate(165);
Rectangle r2 = new Rectangle (0, 0, 64, 64);
r2.setArcHeight(15);
r2.setArcWidth(15);
r2.setFill(Color.web("#ed4b00"));
r2.setRotate(60);
r2.setOpacity(0.5);
javafx.scene.Group g = new javafx.scene.Group(r2,r1, polygon);
return new javafx.scene.Group(g);
}
// END REMOVE ME
}
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