commonMain.androidx.compose.animation.Crossfade.kt Maven / Gradle / Ivy
/*
* Copyright 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.animation
import androidx.compose.animation.core.AnimationSpec
import androidx.compose.animation.core.FiniteAnimationSpec
import androidx.compose.animation.core.Transition
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.tween
import androidx.compose.animation.core.updateTransition
import androidx.compose.foundation.layout.Box
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.key
import androidx.compose.runtime.mutableStateListOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.util.fastForEach
/**
* [Crossfade] allows to switch between two layouts with a crossfade animation.
*
* @sample androidx.compose.animation.samples.CrossfadeSample
*
* @param targetState is a key representing your target layout state. Every time you change a key
* the animation will be triggered. The [content] called with the old key will be faded out while
* the [content] called with the new key will be faded in.
* @param modifier Modifier to be applied to the animation container.
* @param animationSpec the [AnimationSpec] to configure the animation.
* @param label An optional label to differentiate from other animations in Android Studio.
*/
@OptIn(ExperimentalAnimationApi::class)
@Composable
fun Crossfade(
targetState: T,
modifier: Modifier = Modifier,
animationSpec: FiniteAnimationSpec = tween(),
label: String = "Crossfade",
content: @Composable (T) -> Unit
) {
val transition = updateTransition(targetState, label)
transition.Crossfade(modifier, animationSpec, content = content)
}
@Deprecated(
"Crossfade API now has a new label parameter added.",
level = DeprecationLevel.HIDDEN
)
@OptIn(ExperimentalAnimationApi::class)
@Composable
fun Crossfade(
targetState: T,
modifier: Modifier = Modifier,
animationSpec: FiniteAnimationSpec = tween(),
content: @Composable (T) -> Unit
) {
val transition = updateTransition(targetState)
transition.Crossfade(modifier, animationSpec, content = content)
}
/**
* [Crossfade] allows to switch between two layouts with a crossfade animation. The target state of
* this Crossfade will be the target state of the given Transition object. In other words, when
* the Transition changes target, the [Crossfade] will fade in the target content while fading out
* the current content.
*
* [content] is a mapping between the state and the composable function for the content of
* that state. During the crossfade, [content] lambda will be invoked multiple times with different
* state parameter such that content associated with different states will be fading in/out at the
* same time.
*
* [contentKey] will be used to perform equality check for different states. For example, when two
* states resolve to the same content key, there will be no animation for that state change.
* By default, [contentKey] is the same as the state object. [contentKey] can be particularly useful
* if target state object gets recreated across save & restore while a more persistent key is needed
* to properly restore the internal states of the content.
*
* @param modifier Modifier to be applied to the animation container.
* @param animationSpec the [AnimationSpec] to configure the animation.
*/
@ExperimentalAnimationApi
@Composable
fun Transition.Crossfade(
modifier: Modifier = Modifier,
animationSpec: FiniteAnimationSpec = tween(),
contentKey: (targetState: T) -> Any? = { it },
content: @Composable (targetState: T) -> Unit
) {
val currentlyVisible = remember { mutableStateListOf().apply { add(currentState) } }
val contentMap = remember {
mutableMapOf Unit>()
}
if (currentState == targetState) {
// If not animating, just display the current state
if (currentlyVisible.size != 1 || currentlyVisible[0] != targetState) {
// Remove all the intermediate items from the list once the animation is finished.
currentlyVisible.removeAll { it != targetState }
contentMap.clear()
}
}
if (!contentMap.contains(targetState)) {
// Replace target with the same key if any
val replacementId = currentlyVisible.indexOfFirst {
contentKey(it) == contentKey(targetState)
}
if (replacementId == -1) {
currentlyVisible.add(targetState)
} else {
currentlyVisible[replacementId] = targetState
}
contentMap.clear()
currentlyVisible.fastForEach { stateForContent ->
contentMap[stateForContent] = {
val alpha by animateFloat(
transitionSpec = { animationSpec }
) { if (it == stateForContent) 1f else 0f }
Box(Modifier.graphicsLayer { this.alpha = alpha }) {
content(stateForContent)
}
}
}
}
Box(modifier) {
currentlyVisible.fastForEach {
key(contentKey(it)) {
contentMap[it]?.invoke()
}
}
}
}
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