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Higher level abstractions of the Compose UI primitives. This library is design system agnostic, providing the high-level building blocks for both application and design-system developers
/*
* Copyright 2020 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package androidx.compose.foundation.gestures
import androidx.compose.foundation.MutatePriority
import androidx.compose.foundation.MutatorMutex
import androidx.compose.foundation.internal.JvmDefaultWithCompatibility
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberUpdatedState
import kotlinx.coroutines.coroutineScope
/**
* An object representing something that can be scrolled. This interface is implemented by states
* of scrollable containers such as [androidx.compose.foundation.lazy.LazyListState] or
* [androidx.compose.foundation.ScrollState] in order to provide low-level scrolling control via
* [scroll], as well as allowing for higher-level scrolling functions like
* [animateScrollBy] to be implemented as extension
* functions on [ScrollableState].
*
* Subclasses may also have their own methods that are specific to their interaction paradigm, such
* as [androidx.compose.foundation.lazy.LazyListState.scrollToItem].
*
* @see androidx.compose.foundation.gestures.animateScrollBy
* @see androidx.compose.foundation.gestures.scrollable
*/
@JvmDefaultWithCompatibility
interface ScrollableState {
/**
* Call this function to take control of scrolling and gain the ability to send scroll events
* via [ScrollScope.scrollBy]. All actions that change the logical scroll position must be
* performed within a [scroll] block (even if they don't call any other methods on this
* object) in order to guarantee that mutual exclusion is enforced.
*
* If [scroll] is called from elsewhere with the [scrollPriority] higher or equal to ongoing
* scroll, ongoing scroll will be canceled.
*/
suspend fun scroll(
scrollPriority: MutatePriority = MutatePriority.Default,
block: suspend ScrollScope.() -> Unit
)
/**
* Dispatch scroll delta in pixels avoiding all scroll related mechanisms.
*
* **NOTE:** unlike [scroll], dispatching any delta with this method won't trigger nested
* scroll, won't stop ongoing scroll/drag animation and will bypass scrolling of any priority.
* This method will also ignore `reverseDirection` and other parameters set in scrollable.
*
* This method is used internally for nested scrolling dispatch and other low level
* operations, allowing implementers of [ScrollableState] influence the consumption as suits
* them. Manually dispatching delta via this method will likely result in a bad user experience,
* you must prefer [scroll] method over this one.
*
* @param delta amount of scroll dispatched in the nested scroll process
*
* @return the amount of delta consumed
*/
fun dispatchRawDelta(delta: Float): Float
/**
* Whether this [ScrollableState] is currently scrolling by gesture, fling or programmatically or
* not.
*/
val isScrollInProgress: Boolean
/**
* Whether this [ScrollableState] can scroll forward (consume a positive delta). This is
* typically false if the scroll position is equal to its maximum value, and true otherwise.
*
* Note that `true` here does not imply that delta *will* be consumed - the ScrollableState may
* decide not to handle the incoming delta (such as if it is already being scrolled separately).
* Additionally, for backwards compatibility with previous versions of ScrollableState this
* value defaults to `true`.
*
* @sample androidx.compose.foundation.samples.CanScrollSample
*/
val canScrollForward: Boolean
get() = true
/**
* Whether this [ScrollableState] can scroll backward (consume a negative delta). This is
* typically false if the scroll position is equal to its minimum value, and true otherwise.
*
* Note that `true` here does not imply that delta *will* be consumed - the ScrollableState may
* decide not to handle the incoming delta (such as if it is already being scrolled separately).
* Additionally, for backwards compatibility with previous versions of ScrollableState this
* value defaults to `true`.
*
* @sample androidx.compose.foundation.samples.CanScrollSample
*/
val canScrollBackward: Boolean
get() = true
}
/**
* Default implementation of [ScrollableState] interface that contains necessary information about the
* ongoing fling and provides smooth scrolling capabilities.
*
* This is the simplest way to set up a [scrollable] modifier. When constructing this
* [ScrollableState], you must provide a [consumeScrollDelta] lambda, which will be invoked whenever
* scroll happens (by gesture input, by smooth scrolling, by flinging or nested scroll) with the
* delta in pixels. The amount of scrolling delta consumed must be returned from this lambda to
* ensure proper nested scrolling behaviour.
*
* @param consumeScrollDelta callback invoked when drag/fling/smooth scrolling occurs. The
* callback receives the delta in pixels. Callers should update their state in this lambda and
* return the amount of delta consumed
*/
fun ScrollableState(consumeScrollDelta: (Float) -> Float): ScrollableState {
return DefaultScrollableState(consumeScrollDelta)
}
/**
* Create and remember the default implementation of [ScrollableState] interface that contains
* necessary information about the ongoing fling and provides smooth scrolling capabilities.
*
* This is the simplest way to set up a [scrollable] modifier. When constructing this
* [ScrollableState], you must provide a [consumeScrollDelta] lambda, which will be invoked whenever
* scroll happens (by gesture input, by smooth scrolling, by flinging or nested scroll) with the
* delta in pixels. The amount of scrolling delta consumed must be returned from this lambda to
* ensure proper nested scrolling behaviour.
*
* @param consumeScrollDelta callback invoked when drag/fling/smooth scrolling occurs. The
* callback receives the delta in pixels. Callers should update their state in this lambda and
* return the amount of delta consumed
*/
@Composable
fun rememberScrollableState(consumeScrollDelta: (Float) -> Float): ScrollableState {
val lambdaState = rememberUpdatedState(consumeScrollDelta)
return remember { ScrollableState { lambdaState.value.invoke(it) } }
}
/**
* Scope used for suspending scroll blocks
*/
interface ScrollScope {
/**
* Attempts to scroll forward by [pixels] px.
*
* @return the amount of the requested scroll that was consumed (that is, how far it scrolled)
*/
fun scrollBy(pixels: Float): Float
}
private class DefaultScrollableState(val onDelta: (Float) -> Float) : ScrollableState {
private val scrollScope: ScrollScope = object : ScrollScope {
override fun scrollBy(pixels: Float): Float {
if (pixels.isNaN()) return 0f
return onDelta(pixels)
}
}
private val scrollMutex = MutatorMutex()
private val isScrollingState = mutableStateOf(false)
override suspend fun scroll(
scrollPriority: MutatePriority,
block: suspend ScrollScope.() -> Unit
): Unit = coroutineScope {
scrollMutex.mutateWith(scrollScope, scrollPriority) {
isScrollingState.value = true
try {
block()
} finally {
isScrollingState.value = false
}
}
}
override fun dispatchRawDelta(delta: Float): Float {
return onDelta(delta)
}
override val isScrollInProgress: Boolean
get() = isScrollingState.value
}
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